Played 'till turn 333. Very sorry for that, but it was getting more tedious then entertaining at this point, and we were never in any danger anyway. Having to play 20-turn micro each day wouldn't be much fun for either of us, I'm afraid.
Bambur is not with us because I've switched to OO for a while to make Hannah trade Commune with Nature.
Continue producing the SoK's, move them, and rush-buy the final altar when it can be rushbought. I propose that your set should last until the end of the game.
My only significant mistake was overbuilding the Temples of Kilmorph, that prevent you from building the SoK's. I also made a half-hearted expedition to Keelyn's land that failed because of some unlucky odds in a row.