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FfH2 0.13 Bugs:

Kael

Deity
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May 6, 2002
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0.13

Download here: FallfromHeaven2013d.exe (173 Meg)

Patch: FfH2013d.exe (1 Meg)

To see what has already been checked into the next version see the first post in this thread: http://forums.civfanatics.com/showthread.php?t=171497

Fixes:

1. Ring of Flames doesn't autokill powerful units.
2. Aquae Sucellus correctly gives the regeneration promotion (reported by mamimo).
3. Fixed an error if loki tried to run beside a city (reported WITH FIX by Teg_Navanis).
4. Fixed an error in the Righteous Cause spell.
5. Inquisition ability is fixed.
6. Command Post now correctly gives xp.
7. Specialists can now be added and removed correctly.
8. Fixed a CTD being caused by the Brewery building graphic in large cities (reported by strategyonly).
9. Yvain now correctly abandons you if your state religion isnt the Fellowship (reported by black_imperator).
10. Fixed an error that caused treants spawned by Ancient Forests to sometimes wipe units.
11. The Amurites can now build the Cave of Ancestors correctly (reported by Frozen-Vomit).
12. Rust will now target correctly.
13. Acheron heals now (reported by Woodelf).


Additions:

1. Added the Barnaxus unit (luchuirp hero).
2. Removed the Coloseum.
3. Added the Hippus Settler unit (hippus, increased move).
4. Added the Giant Spider unit (animal, invisible to non-recon units).
5. Added the Grigori Medic unit (grigori, can cure disease).
6. Added the Govannon unit (amurite hero, can teach other units to cast dance of blades, escape, haste and raise skeleton).
7. Added the Mage Guild (required to train adepts, the library is now just for research).
8. Removed techs: Chivalry, Competitve Games, Craftsmanship, Dwarven Mining, Dwarven Studies, Elven Studies, Gunpowder, Militia, Polytheism, Survival and The Wheel.
9. Added techs: Armored Cavalry, Festivals, Military Strategy, Blasting Powder, Alteration, Elementalism, Way of the Wicked, Way of the Wise, Orders from Heaven, Crafting, Smelting, Way of the Earthmother, Arete, Exploration, Deception, Honor, Precision and Way of the Forests.
10. Added the Repair ability (dwarf, enchantment1, heals golems, ships and siege units).
11. MageAI added by Chalid.
12. HeroAI added by Chalid.
13. Adjustable iCombat added by Chalid.
14. Correct AI adjustment on Mana and Bonuses added by Chalid.
15. AI tweaking on choosing promotions.
16. Religions alignments added by Chalid.
17. The AI will now sacrifice slaves for production and animals for cages added by Chalid.
18. Added the Sprawling trait (SDK coding by Chalid).
19. Added the Settlement building.
20. Added the City Hub building.
21. Adjusted the starting units for all civs.
22. Adjusted the starting techs for all civs.
23. Some AI leaders now prefer certain religions.
24. If you raze the city with the Dragons Hoard in it you get 200 gold and the plot turns into a gem resource.
25. Added the Train Worg Rider ability (allows goblins to upgrade to worg riders for free by combining with a wolf).
26. Added the Mutation spell (Divine, Chaos 2).
27. Added the Reversal of Fortune spell.
28. Added the Summon Kikijub spell (Summoning, Earth 2).
29. Added the Unyielding Order spel (Sorcery, Law 3).
30. Added the Valor spell (Sorcery, Law 2).
31. Added the Magnadine unit (hippus hero).


Balance changes:

1. The Raider trait no longer gives the commando promotion to mounted units.
2. Elder Council adjusted from +1 research to +2 research.
3. Library changed from +10% research to +25%.
4. Subdue Animal now gives +25% vs animals.
5. Raider trait now gives 2x the gold from pillaging instead of 3x.
6. Shock II requires Combat III and Shock I now.
7. Arquebus reduced from 14 to 9 strength and from 240 to 180 cost. They also aren't national units any longer. This change was made to strengthen the effect of gunpowder and differentiate gunpowder and non-gunpowder using civs.
8. Acheron increased from 14 to 18 strength.


Cosmetic changes:

1. Added the Grigori Phalanx unit (grigori, art change).
2. Added the Grigori Pikeman unit (grigori, art change).
3. Leaders alignment is now displayed in the scoreboard.
4. You no longer get popups asking you to adopt civics you dont qualify for (woot!) added by Chalid.
5. Added the Hippus Warrior unit (hippus, art change).
6. Added the Hippus War Elephant unit (hippus, art change).
7. Added the Hippus War Chariot unit (hippus, art change).
8. Added the Hippus Scout unit (hippus, art change).
9. Added the Hippus Pikeman unit (hippus, art change).
10. Added the Hippus Longbowman unit (hippus, art change).
11. Added the Hippus Hunter unit (hippus, art change).
12. Added the Hippus Axeman unit (hippus, art change).
13. Added the Hippus Crossbowman unit (hippus, art change).
14. Added the Hippus Chariot unit (hippus, art change).
15. Added the Hippus Camel Archer unit (hippus, art change).
16. Added the Hippus Assassin unit (hippus, art change).
17. Added the Hippus Archer unit (hippus, art change).


Editor:

1. Added global define values that adjust the Strength of Animals, Dragons, Summons, Human player units, Ai player units.


Patch "a" fixes:

1. Grigori Pikeman and the Grigori Phalanx are now correctly assigned as UU (reported by Hian the Frog).
2. Stopped the AI from spinlocking when it tried to make a wolf and a goblin into a Worg Rider (reported by Leidolf).
3. Typhoid Mary lowered from 12 to 7 strength (recommended by AlazkanAssassin).
4. Orders from Heaven, Way of the Forests and the Infernal Pact mini-pictures show up correctly now.


Patch "b" fixes:

1. Clockwork Golem is now correctly checked in as a UU for the Luchuirp.
2. Error fixed in the Tremor spell (reported by lost_civantares).
3. Valor and Unyielding Order are now checked in correctly (reported by Frozen-Vomit).
4. Settlements have a much lower chance to found religions.


Patch "c" fixes:

1. Veil won't spread to Order cities and the Order wont spready to veil cities correctly.
2. Increased the rate at which new forests grow to real forests.
3. Loki flees combat correctly.
4. Cave of Ancestors now grants xp correctly (reported by Thorvald).
5. The Oracle no longer requires the Order as your state religion (recommended by Frozen-Vomit).
6. Any spell and ability that could be used multiple times in one turn were adjusted to avoid AI spinlocks.
7. The barbarians are now evil (recommended by Frozen-Vomit).
8. The Luchuirp start with a Scout instead of a Mud Golem.
9. Carnival escape chance reduced from 20 in 10,000 to 10 in 10,000.


Patch "d" fixes:

1. Carnival escape chance reduced from 10 in 10,000 to 3 in 100,000.
2. Guard stations now correctly go away if their isnt a unit with the guardsman promotion in the city.
3. Golems are now immune to fear.
4. Normal animals given -25% to city attack.
5. Free tech moved from Education to Writing.
6. Acrobats can now carry Parrots.
7. Barbarian betrayal is now correctly calculated against the 2nd ranked player instead fo the 3rd (thanks to c.fe for the fix).
8. You can no longer cast Bloom in tiles with improvements on them.
 
Okay, its up. Please reserve this thread only for reporting bugs. Balance recommendations, ideas for changes or additions and such should be in other threads.
 
After completing this turn as Sabathiel the game clocks and there looks like a memory leak. I watched the Mem Usage climb from 260MB to 340MB before I killed it. I have attached the savegame.
 
On Turn 65 the Luchuirp built Typhoid Mary (strength 12)
I don't think that was supposed to happen.
 
Hmm.. had the same problem with the Elves yesterday but suspected i accidentally gave them Alchemy by the WB.
But obviosly there are some other ways to get that tech early on involved.
 
way of the forests had a pink square for an icon in the pick your research popup
So does infernal pact
 
AlazkanAssassin said:
way of the forests had a pink square for an icon in the pick your research popup

:hmm: That wasn't one that did that during internal testing. :confused:
 
leidolf said:
After completing this turn as Sabathiel the game clocks and there looks like a memory leak. I watched the Mem Usage climb from 260MB to 340MB before I killed it. I have attached the savegame.

Checking it now.
 
Kael,

it's not a bug, just a forgotting.

In civilopedia/civilizations, you can't see the new UU of Grigori.

The Frog.
 
Hian the Frog said:
Kael,

it's not a bug, just a forgotting.

In civilopedia/civilizations, you can't see the new UU of Grigori.

The Frog.

Your right, the grigori pikeman and phalanx weren't checked in correctly. It will be fixed in the patch.
 
Kael said:
Your right, the grigori pikeman and phalanx weren't checked in correctly. It will be fixed in the patch.

As the grigori medic.... right ?
 
AlazkanAssassin said:
On Turn 65 the Luchuirp built Typhoid Mary (strength 12)
I don't think that was supposed to happen.

Typhoid Mary (Alchemy) was moved up, she was much use in the late game. But her strength definitly needs adjusted. I'll lower it to 7.
 
I also have a memory leak: When i hit end turn the game is doing things and never stoppes, has been posted before but maybe it helps to have different saves that hang up...
 
Kael,

You add the Dwarven Warrior to Luchuirps. Good.
Why not to Khazad ? They are also Dwarves. A forgotten or that's you really want ?

The Frog, avatar of Lizardmen.:king:
 
AlazkanAssassin said:
way of the forests had a pink square for an icon in the pick your research popup
So does infernal pact

So does Orders from Heaven, pretty pink square.
 
Hian the Frog said:
As the grigori medic.... right ?

The grigori medic is already there but he isn't technically a UU (he doesn't replace a unit). He is a bonus unit that only the Grigori can build.
 
Kael said:
The grigori medic is already there but he isn't technically a UU (he doesn't replace a unit). He is a bonus unit that only the Grigori can build.


Right, understood.:)
Meanwhile, OMI because Grigori are the only that can build this unit, you could add it. It's just to help players to know more about this particular civ...
But it's just an opinion...to help players;)

The Frog.
 
Repeatable CTD when viewing religious tab in orbital view.
 
We have some code that tells you that you cannot built it when you are not grigori - as it does tell you you cannot built siege units when elf and do forth. But I don't know if that pice of code made it into 0.13.
 
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