DieselBiscuit
Shoggoth tickler
Well, I reckon no real offense meant or taken then, so we can get back into the juicy mechanics discussion insteadUnser Giftzwerg said:That being said, I probably would not have interperted your message the way I did, had it not come upon the heels of a intensely emotional, and to me, inexplicable, reaction from another poster.
I like the idea of more civics giving boni/mali to buildings. It forces you to make decisions, not only on what you build but the future price of building itUnser Giftzwerg said:Change the Gambling House to
Racetrack
+3 gold
+1 happyfaces
No effect on maintennce.
Available with Stirrups
AND Add a garrison +happyface effect to an appropriate midgame civic, but cap it at a maximum effect of +1 or +2 happyfaces.
right now, especially with the mali. The combination of a capped garrison effect tied to a specific building/civic combo is nice, but may lead to pidgeonholing in the same way you consider the gambling house do now.
I never reduce my science rate unless it's a major crisis and neither mathematics nor the gambling house are high on my list of priorities in any game and even so, reaching a happycap of 20 by year 150-200 in a normal speed game on Emperor isn't very difficult. Actually, I wouldn't mind an overall reduction in happycap but that's a bit beyond the scope of what we're discussing.Unser Giftzwerg said:This change accomplishes a few things which I see as potential positives.
1) It does not reduce the happycap potential in the game, it redistributes them through the game. They would be accumulated incrementally, istead of al in one convieninet lump-sum.
I still think that the price to pay for those are pretty high, even without a secondary penalty like maintenance. My view is that the is a compensation for the science you lose and not a viable source for in anything other than an extremely short perspective. One suggestion may be putting in a equilibrium point, say at 20% income/80& science&culture, where the gambling house gives a net zero in /. This would give the 100% science guy a +2 and the 50% gold gal a +3. Thus, it comes with a price if you plan on spending a lot and reduces the benefits if you expect to hoard a lot.
One counterpoint to this is that culture rating should be more important in general. I haven't read through all the religion spreading code, but I don't find culture a big enough factor in e.g. the spreading of religions. Right now your only tangible benefit is the from theatres.Unser Giftzwerg said:2) It returns the Threatre to its traditional role as the emergency happyface generator. Luxury spending is the appropriate way to raise morale, not financial taxing. I don't give a rat's ass about any semantical construct designed to support or destroy this notion. I am talking about game mechanics.
...2a) A second +happyface-per-10% slider on the Gold trace does nothing except destroy 99.83275% of any reason to use the luxury slider. Gold has many uses in the game. Why raise the luxury slider, when you can raise the gold slifder instead? Then you can rush construction, at a bare minimum.
Science is the most important avenue of spending in FFH. Both buildings and units are secondary to actually getting the tech where you can aquire them. If you play without tech trading this becomes even more true. You need no incentive to adjust that slider as far up as you can.Unser Giftzwerg said:...2b) To which sceptics are invited to defend the concept of a happyslider on the R&D track. Why not include such a building too? After all, all that would happen is every city would get +10 no matter where the sliders were set. (One such building for each slider.)
I'm not sure what you mean by the Agriculture line here. If you imply that you do not research festivals/calendar/animal husbandry since you can beeline for mathematics, I'd have to try that strategy before I can criticize/praise it. An idea for making culture important could be making relative culture values have an impact on your trade income, as your empires goods would be viewed as superior by virtue of them being consumed by the cultural elite (your exalted citizens).Unser Giftzwerg said:3) Changing the Gambling House to the Racetrack would interject strength to the Agriculture line. Drama would be needed for slider happyfaces, instead of something you pick up eventually, sometime.
As happyfaces are not hard to come by in FFH, even on Emperor and above, and the price is glorious, hard-earned science, it still comes off more as a choice of strategy rather than an all-purpose highway to victory. As implied, I do not go below 90% science if I have a choice and that leaves me with a building that gives me +1 , +3 and +10% maintenance. Not a very high priority, I tell you.Unser Giftzwerg said:4) Current "useless" civics based largely upon happyfaces might no longer be considered quite so "useless".
5) Let us assume the harshest change possible: all happyfaces are eliminated from the Gambling House and they are not redistributed elsewhere. That means one's massive size 25 cities might have to get by as size 20 cities. Anyone here afraid of the AI when you have a dozen size-20 cities to draw upon?
If you have a legion of fans, you should either remove the "Dept. of unpopular ideas" part of your user info or get your black belt in ironyUnser Giftzwerg said:===================
Before I adopted my current state of quasi-retirement I was trained and employed to find "so-called root causes", as one of my legion of fans here put it. Well, this Gambling House is a classic exmaple of "root cause". It's like the butterfly flapping its wings in China that results in a hurricane hammering Florida. It's a small little thing that has unexpectedly large results.
As a Masters graduate of software system engineering and intelligent systems I respectfully disagree with the conclusion of your analysis, on the basis of aforementioned grounds. You obviously prioritize happycap a lot more than I do, we both play the game at a reasonably difficult level and enjoy different strategies which are both potential paths to victory. Thus, it is hard for me to accept the gambling house as a "root cause" for pidgeonholing the gameplay.Unser Giftzwerg said:The Gambling House is like that. It's just one little building, but when you think about it, that one little building sends out big ripples. Root causes are neither evil nor good in and of themselves. They are just keys to understanding complex systems.
I did in no way try to silence your contributions to the forum. Your gambling house proposal was the only part of that 4 part post I disagreed with, mainly because it sought to remove a mechanic which appears relatively unique in the game (note: I seldom use neither theatres nor GHs) and replace it with a rather plain +1 . While we may not agree on this particular issue, I think that what makes FFH so appealing is the different paths and the mechanics available with these paths. As long as a mechanic is intuitive and smoothly implemented I would rather keep it, although at a higher cost if it is proven overpowered, than to replace it with something common.Unser Giftzwerg said:When I think of something I feel would be beneficial to the game, I post it. That is my motivation, so I get a little testy when other posters set me up as a villain out to destroy the fun of other players. When I playtest a game, my thoughts are on long-term replayability. I've played Civ on and off since Civ One came out. The "off" periods occur when every game gets played the same way. IMO, the Gambling House seems like one of those 'Sameness Attractors'.
Well, at least in theory you should feel more about the GH than me because I usually refrain from building it If anything I'm glad that the issue is brought up because it opens for a broader discussion of mechanics in general. The only thing I regret is for the FFH team to sit through the long-winded ramblings of a select and very verbal group of FFH affectionados when they probably would gain more from a simple poll of the type "GH: Too powerful? Y/N/Hill Giant Cleavage" with 100 or so more casual gamer type respondants. That said, I do realize that the opinion that is to be polled has to come from someone.Unser Giftzwerg said:All this being said, it's not up to me what happens to the GH, if anything. I hope Kael and the Team lets the idea rattle around in their heads for awhile. That's all I aim for. I am not going to lose any sleep if nothing happens to the Gambling House.
Phew! Better take out this word barrow before it spawns an army big enough to raze the forum.
Note: Some of your happyface icons have been trimmed to get this post within forum limits.