Is work still being done on multiplayer OOS bugs? My brother and I play almost exclusively multiplayer and when one pops up late game its very frustrating. The most recent one was where my brother captured a malakim city and the game went OOS at the end of the turn.
I have several related questions and comments concerning OOS [Out of sync] bugs in the Shadow version of FFh:
***Has anyone else had significant problems with the BTS FFH going out of sync within the first 20-80 turns and then occurring 10 or so turns later upon every reload when the other player, upon rehost, tries to rejoin the game? And upon most reloads and game restarts? What I am basically saying is that, for me and my partner, multiplayer games for BTS FFH are not possible, since it goes out of synch within 20-80 turns and no amount of reloading, rejoining, or rehosting helps.
Assuming one is using 3.13 BTS patch and either the E or F patch for FFH shadow, here are the things we tried to fix the problem with:
1. disabling "random events," to no effect. Probably because so much of the game depends on events that cannot be disabled at all.
2. deleting the the following directory: documents and settings\<username>\application data\my games\beyond the sword-----in order to "remove the cache" data, also to no effect. One should note, however, that when I went to find this hidden folder (with hidden folders enabled in Windows) it did not, in point of fact, even exist, at least according to windows. Should this be a warning sign? I have no idea.
3. Holding "shift" to remove cache data, also to no effect in the game.
4. installing a replacement DLL for C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\CvGameCoreDLL.dll, which was thought, in another thread, to help with OOS errors.
5. Had both civ players try hosting, to no effect. Same OOS error within 27-80 turns into the game. Or, when reloading a game that previously went out of sync, getting the same out of sync error within 3-10 turns.
6. Tried direct connect, and through gamespy, to no effect.
7. Had routers set up in different locations in the house, with both wireless and direct connect (through an ethernet cord, yes they still exist) tried. Opened all ports. Even tried bypassing the routers entirely.
8. Reinstalled FFH, and finally reinstalled the game. I haven't tried to format the computer yet, but I would rather not.
9. tried re-downloading FFH, thinking that perhaps our downloads corrupted the installer to files therein in the transfer process.
Is it possible that this may be caused by a incompatibility between Vista and XP? Just a poor internet connection? We both have high speed, but one of us is in a rural area with XP, which have been none to have poorer connections and are often throttled significantly. I often lose my connection to the host, could that be part of it? I have to wonder, because I doubt its a major bug in the game, others seem to have no problems playing multi. Anyway, any suggestions would be helpful, thank you for your time.