As title says, just looking for insight on liberty games. I usually open with tradition and run a small and tall empire focusing on Spaceship or Culture.
I recently switched from Prince to Emperor (King felt too much like Prince) and I decided to try and play a wide empire who becomes a warmonger once I get at tech edge over my closest neighbours. I always go random Civ and got Russia this round. So far I have 6 cities, one of which I gained from peace terms. It is currently a puppet. I am running about 15 happiness with 3 Mercantile CS allies and all my lux resources.
Questions:
1) When do you annex a city versus leaving it as a puppet? Is it best to leave any city that isn't mission critical (port, science centre, production centre) as a puppet and just keeping an eye on their pop?
2) And, on that note, what pop do you limit small cities to? I have one science city and one production city thus far, and all others I have left hovering around 8 pop. I usually build shrine/temple/science buildings and happiness buildings in the small cities, and perhaps a special improvement (mint, stone works) when availble if the cost/benefit is good.
I recently switched from Prince to Emperor (King felt too much like Prince) and I decided to try and play a wide empire who becomes a warmonger once I get at tech edge over my closest neighbours. I always go random Civ and got Russia this round. So far I have 6 cities, one of which I gained from peace terms. It is currently a puppet. I am running about 15 happiness with 3 Mercantile CS allies and all my lux resources.
Questions:
1) When do you annex a city versus leaving it as a puppet? Is it best to leave any city that isn't mission critical (port, science centre, production centre) as a puppet and just keeping an eye on their pop?
2) And, on that note, what pop do you limit small cities to? I have one science city and one production city thus far, and all others I have left hovering around 8 pop. I usually build shrine/temple/science buildings and happiness buildings in the small cities, and perhaps a special improvement (mint, stone works) when availble if the cost/benefit is good.