Hello all!
Just wanted to throw my hat in the ring for this GEM map upgrade, as this is always been my favorite map to use. It used to be unplayable in the past later in the game as it was too big, but as the MOD continues to develop it has become more playable for longer games. I downloaded the newest version of c2c in the summer of 2020, I will get the svn number in another post. Much improved from my last download which was a while ago. I try to space out the downloads so none of my saved games become unplayable, as they can take up to a year to finish. I have 1 game going with harrier map, smaller and is pretty balanced starts but the map is not very realistic. The GEM on the latest download in my mind was still not as realistic as I would have liked. I have always wanted a earth clone map, something that was not fair and balanced but as real as the current mod and map size allows. The 27 civ version was broken when I downloaded the newest version, so I have been playing the 5 civ version. I have several games played to 1AD, a lot of fun and I have been experimenting with different rules and starting civs. I am in the process of fully converting the GEM to as lifelike of a map as I have seen in the past, aka GEM2.0. I currently have 60% of Europe, Africa, and the middle east done. Once I start to get full continents done I will post screen shots of it. It is in my mind a parallel project as FERONGU is making a 27 civ balanced mod, with more minor changes to the map and starting points in both the new and old world while my version is going the opposite direction.
Some major changes I have in mind:
Old world start only. Australia and New Zealand is ocean squared off. N&S America empty of civs. >>> Mostly to increase turn speeds and make the colonial period actually count. Also it makes all the civs start close to each other and increases early conflicts. The goal is to get a GEM map you can play into the renaissance and still have decent turn times.
40 civ starts. Europe 10 civs, Africa 9 civs, Middle east 5, Asia 16 . I always play "start as minor" and would recommend this in this map. It becomes a race to tribalism, which hits around 12~11kBC in most of my games so far.
terrain damage on, which I would love increased for this GEM2.0 mod, dunes and ice should be 34%, desert, taiga, and tundra should be 25%
I added mountains in certain areas, reduced mountains to hills in others. There is definitely something missing between hills and mountains. Like a usable mountain from the start, but not the impassible mountains which I play turned on with mountaineering. Not sure if the modders can add another terrain feature or not. I am in the process of converting the old GEM map into using all the new terrain features in the current c2c game. No more endless plains and grasslands. Currently I am using Biome maps, average rainfall maps, vegetation maps, satellite maps, topographic maps, and the Koppen-Geiger climate classification maps. The map look legit real now. Changed some rivers and removed some islands.
Moved starting points to real life locations, not locations that were picked purely for balance and spacing. Starts will not be equal, not everyone gets stone, copper, and iron. Deal with it. Certain civs will be easier to play than others. Your can pick your difficulty level by both setting the level or by your civ choice.
That is it. It will take me a bit to do this. I work a bunch but I will find time to get this down. I will post more info and the world builder save soon. Hopefully someone can mod it to allow 40 civs, as I have 0 modding skills beyond the Map world builder.
Thanks
Jeremy