Shop forests to get courthouse in every new city ASAP otherwise your economy will struggle with expanding, I only build forges in city with decent number of hammers. What is the point of building a forge in a city with 6 hammers that will give me +25% = a grand total of 1.5 hammers
Ok, if you're in caste and don't have hammers the forge will not help you much.How do you get your infra in those cities in that case?whipping a forge in low hammers city will cost something like 3 pop.
Personally I don't use slavery too much unless in emergency like getting in a war unprepared, this is my personal taste though.
Ok, if you're in caste and don't have hammers the forge will not help you much.How do you get your infra in those cities in that case?
I'm not sure what this discussion about the "market in the capital makes up for maintenance". Market in the capital will net me an extra 7-8 per turn at this point in the game. If that makes up for the maintenance costs of your REX, then you don't REX like I do. After my REX / early wars, I generally have 4 or 5 cities where the distance from palace and # of cities adds up to give me a 8 per turn deficit which totals a negative 32 or 40. That's only the most distant. I'll usually have 4 or 5 other cities with a 5 deficit. 7 - 8 more gold per turn isn't going to make up for that.
Ok, if you're in caste and don't have hammers the forge will not help you much.How do you get your infra in those cities in that case?
No one has mentioned the Happiness Bonuses that a Forge gives compared to Markets.
Might swings things to and from building Markets, Courthouses or Forges in some situations.
Mining inc?? , your cities don't have forges and useful buildings before. Don't you think in terms of commerce/hammers multiplied at all. Do you think Oxford uni is a joke. Do you have any idea of how much hammers/commerce you're throwing down the drain by just doing nothing hitting enter waiting for mining inc? Ok with me but just don't state this as any sort of universal truth, it's just severely suboptimal play.I don't I just cottage them heavily and leave them until I get Mining Inc, after that I will start developing such cities. That is in case of having few number cities with low hammers, if it happened that most of my cities have low hammers then will I have no choice other than switching to slavery and start whipping everything.
Mining inc?? , your cities don't have forges and useful buildings before. Don't you think in terms of commerce/hammers multiplied at all. Do you think Oxford uni is a joke. Do you have any idea of how much hammers/commerce you're throwing down the drain by just doing nothing hitting enter waiting for mining inc? Ok with me but just don't state this as any sort of universal truth, it's just severely suboptimal play.
Forge or Courthouse, which first?
Also everyone seems to think that whip economies don't seem to work well with specialist economies. This is not true. Yeah you don't get caste system and you think you'd whip away specialists but in fact it enhances an SE. This is because a whip economy can allow you to whip out all the specialist buildings that not only allow you to quickly have specialist space but improve their production. The cities that usually see a lot of whipping are the ones that probably aren't going to be running a lot of specialists soon anyway. BY the time you run specialists you're probably done whipping in that city.
8-10 cities by 1 AD is doable on immortal w/o courthouses, so it should be so on prince also. Maybe you want more cottages?
@Iranon
with Barbs they are much less likely toppop a barb army from a hut.