Lets summarise why my cities are massive:
Firstly, population consumes 3
, instead of 2. Unhealth still gives -1
, for 4
consumption
Now, there are a ton of fun buildings:
Bakery: +3
Food Refinary: +25% food with power
Cereal Mills Factory: +6% food with each of the 4 food resources required for Cereal Mills (Wheat, Rice, Corn, and Potatoes), for +24% total
Fishermans Hut: Coastal only, +5% food with fish, crab, and whales (I have fish and crab, giving me +10% food)
Butchery: +5% food as pig, sheep, cow and deer (I have all 4)
There is also an artesian well (+15% with rice), but it doesn't count (Obsletes in the reineccance). My cereal mills were also highly effective (Farms randomly pop wheat, corn, rice, and potatoes), so they were yielding +24 food at its peak, from memory.
Finally, each farm, even without resources, was pulling no less than *7* food (I could pump it up by 1, but it isn't much)
Oh, and my civics used to give no unhealthiness from population, and I built mind control centers in every city, which gave no unhappiness. Mega cities FTW!!
To summerise: 7 food farms, +27
from buildings + corps, and +79% food means that one farm can feed just over 3 people. Not only that, but even without working tiles, I could get population 16 FROM CORPS AND BUILDINGS ALONE!!!
[Edit]Got globe view working, and this is the size of the arcology in relation of the world (The dome is on the very far left):
[/Edit]