Horrible, horrible game.
Key data: cultural victory 1370AD
Horrible by your standards, impressive by mine!
3 religions, multiplier 4,5 3,5 3,5.
What is this 4 5 3 5 3 5 mumbo jumbo?
Horrible, horrible game.
Key data: cultural victory 1370AD
3 religions, multiplier 4,5 3,5 3,5.
Key data: cultural victory 1370AD, 3 religions, multiplier 4,5 3,5 3,5. 16GA bombs.
What is this 4 5 3 5 3 5 mumbo jumbo?
Horrible by your standards, impressive by mine!
What is this 4 5 3 5 3 5 mumbo jumbo?
Horrible by your standards, impressive by mine!
Let's not talk about me, but about thing s that had got too much focus in this thread:
- Traveling North. If this was emperor it probably would still make no sense. Nothing is worth losing a dozen of turns int he beginning of the game. Now, this is Prince and cities stay defended by warriors forever. A WarChariot rush is overdoing things. A warrior rush or an archer rush is more than enough. And you don't need to go anywhere for doing so.
- WW: Imagine you've got Sistine's and Liberalism, it's 500AD and your hammer city has 5 PlainHills. You should not try to build GLib now. Nor any other WW. First of all you will pollute your GPFarm. It's not so bad, I know, bad it is not a good thing. More importantly, you are losing culture. Every minemy lr you hire as an artist now is giving you 6 base culture, as much as many WW. Not to speak of the additional GPP you will get if you get artists now.
Congratulations on beating the 1500AD barrier! I know jesusin has beaten 1400AD, but we're talking about mortals, here .I made my last attempt, again by heading north. (I didn't have time to generate a good start southern start.) I finished at 1450 AD.
I'm right with you here! The WC rush is great fun, and I am just so poor at building a useful empire on this map through REX alone.I played three and a half games heading north and one game staying south. My worst effort was when I stayed in the south. This is due to my difficulties in rexing rapidly. I was better at building War Chariots to steal workers and cities. I was not as good at building the settlers and workers myself. Most of all, it was just really fun taking capitols!
I feel as though I am engaged in a different competition from the rest of you now - one where I am trying to beat my own challenges, but in a different league from the main competition.
Anyway, I have finally got the 1800AD bugbear off of my back
1755AD.
Incidentally, I'm not sure how well a warrior or archer rush would work here. Normally, my WCs meet archers defending - it was only the latest game where I was surprised to see only warriors. Just how many archers would you need to build to take out one or two capitals? How many turns would you have spent building this force?
Yes. I was trying to keep that in mind.Keep in mind that you lose 12-13 turns by heading north and that can allow for some earlier unit production too.
- ... Now, this is Prince and cities stay defended by warriors forever. A WarChariot rush is overdoing things. A warrior rush or an archer rush is more than enough. ...
Yes. Please do let us know how it went. And economy tips just for me, please.
Nice game!!! Only two turns behind the Master
Incidentally, I'm not sure how well a warrior or archer rush would work here. Normally, my WCs meet archers defending - it was only the latest game where I was surprised to see only warriors. Just how many archers would you need to build to take out one or two capitals? How many turns would you have spent building this force?
I agree with your other points, but I can't agree that a War Chariot rush is overdoing things. A Warrior rush is probably good enough to get a few cities, but you would have to build too many Warriors to capture an adequate no. of cities (around 9). To a lesser degree, the same can be said of an Archer rush, especially when the AI starts building Archer defenders. The worse part of the Archer rush is researching Archery is a waste of beakers.
The proper rush unit for this Gauntlet is clearly the War Chariot. Animal Husbandry is the only additional Technology needed. It can also be used to access Writing, though early Pottery should be researched as well. The War Chariot only costs twice the Hammers of a Warrior, but it is worth far more than 3-4 Warriors as long as defenders do not have Spearmen. The War Chariot costs only 20% more than an Archer and have Strength 5 versus Strength 3! An Archer rush will always be more costly and can only be justified by lack of Horse. War Chariots are especially effective when attacking Axemen. The key to success with War Chariots is keeping one's opponents from ever accessing Copper or Iron (opponent Iron access shouldn't be an issue at Noble level), thus preventing their construction of Spearmen.
The loss of a few turns to move a Settler to an are with more Horse resources is quite justifiable, since the cost in lost turns and lower cost of a few War Chariots is far less than the alternative cost in larger Warrior or Archer stacks for achieving similar conquest goals.
To be fair, I suggest that players try both moving the initial Settler to areas where Horse can be found and also settle in place and try both Warrior and Archer rushes. Warrior and Archer rushes can be effective against Prince level Warrior defenders, but ineffective against Archer defenders (so rush before the opponent has Archers).
Sun Tzu Wu
Gauntlet Results:
G-Minor 118 - Cultural, Prince, Large, Normal on Oasis with Hatshepsut
1st jesusin 1370 AD
2nd shulec 1505 AD
3rd kovacsflo 1555 AD
Congratulations!