ruff_hi
Live 4ever! Or die trying
Team RB, with the aim of increasing participants' enjoyment, the efficiency of this game, improving interest and getting more than 9 turns per month, would like to propose the following:
a. During wartime only, the timer is shortened to 36 real-time hours. This takes effect on the first turn after that war has been declared.
b. The game host gets permanent delegation to implement this change, and to switch back to the regular timer of 48 real-time hours on the turn after the war has ended.
c. The declaring team must notify the game host immediately upon opening war. The team that has the first half of the war turn order must notify the game host upon peace.
d. The game host gets permanent delegation to adjust the Pitboss turn timer so that the goal of 48 real-time hours can be best met, ie so that turns rolls at roughly the same time every day.
These changes are mainly motivated by the mod's approach to splitting the turn timer. Team RB was under the (mistaken) belief that the turn timer would be shared (ie half each) by the waring teams instead of what has actually happened (each team gets a full turn timer) that, effectively doubles the turn timer (in the most extreme case) during war.
Further, we would also like to suggest the following clarification to rule 5g ...
Game Reloads - All game reloads will trigger an automatic game pause (game admin will post such in game pause thread) for aminimum maximum of 24 hours or until each team that logged in to the game after the reload point has not yet finished their turn has stated in the game pause thread that they are ready to continue. A team may log in, unpause, and finish turn, but must then pause again under this rule.
Edit: Fixed strike-out / underlying as per post #2
The first change makes sure that we have an upper limit for those pauses. The second is aimed at clarifying which teams need to indicate that they are ready to continue. A team that has finished its turn as per the reloaded save has already indicated that it is ready for the next turn and doesn't need to provide that notification again. It also opens up the simple way of giving notice by simply unpausing, finishing turn, and then pausing again.
Results
a. During wartime only, the timer is shortened to 36 real-time hours. This takes effect on the first turn after that war has been declared.
b. The game host gets permanent delegation to implement this change, and to switch back to the regular timer of 48 real-time hours on the turn after the war has ended.
c. The declaring team must notify the game host immediately upon opening war. The team that has the first half of the war turn order must notify the game host upon peace.
d. The game host gets permanent delegation to adjust the Pitboss turn timer so that the goal of 48 real-time hours can be best met, ie so that turns rolls at roughly the same time every day.
These changes are mainly motivated by the mod's approach to splitting the turn timer. Team RB was under the (mistaken) belief that the turn timer would be shared (ie half each) by the waring teams instead of what has actually happened (each team gets a full turn timer) that, effectively doubles the turn timer (in the most extreme case) during war.
Further, we would also like to suggest the following clarification to rule 5g ...
Game Reloads - All game reloads will trigger an automatic game pause (game admin will post such in game pause thread) for a
Edit: Fixed strike-out / underlying as per post #2
The first change makes sure that we have an upper limit for those pauses. The second is aimed at clarifying which teams need to indicate that they are ready to continue. A team that has finished its turn as per the reloaded save has already indicated that it is ready for the next turn and doesn't need to provide that notification again. It also opens up the simple way of giving notice by simply unpausing, finishing turn, and then pausing again.
Results
Code:
Timer Reloads
Apolyton YES YES
Civfanatics YES YES
Civforum.de Maybe No
CivFR YES YES
CivPlayers YES YES
Realms Beyond YES YES
Spanish Apolyton YES YES
UniversCiv YES YES
WePlayCiv YES YES