- Joined
- Jan 24, 2003
- Messages
- 5,239
I hate rules, but we probably need them. I thought I'd open the discussion up with this draft. It isn't final, and I invite comment (please).
SGOTM rules.
The Game administrator will decide who plays in which teams. Teams may pick themselves, but the game administrator will have the right to strengthen or weaken a team in the interests of balance.
The teams may decide on the order of play themselves.
The first person in the roster plays to the end of the 3000BC turn.
Everyone plays ten turns each after this. In some games the team may decide that five turns/player would be better. This is fine.
When a save is posted, the next player in the roster must post a "got it" within 24hrs and post a new save within 72hrs. If you are late you will be auto-skipped unless you have asked for an extension.
If you are auto-skipped twice in succession you will be removed from the roster.
The threads used by other teams are off-limits unless otherwise stated.
The discussion of information from spoiler threads relevant to the original game is not permitted.
SGOTM ettiquette
Ask to be skipped, or play your turns on time. Please don't just go missing in action.
Do not automate workers.
Do not use city governors.
Do not leave units on goto orders that extend beyond your set of turns.
Do not make trades on your last turn, but by all means offer advice to the following player.
Finish all your turns and upload the game saved at the END of the last turn.
Stick rigidly to the saved game naming convention.
Include the turn number and the in-game date for each turn in your log. Note: you receive the game at turn 0
Do not change build orders wholesale on your inherited turn. One or two is OK, more is irritating for the preceding player.
Include a summary at the end of the turnlog that communicates your intentions. (Where is that galley going?)
Please post your Firaxis score at the end of your turn.
Finally, Mac users are very welcome to play, but should ensure that their browsers do not upload files in MacBinary format. Please PM AlanH if in doubt about how to do this.
SGOTM rules.
The Game administrator will decide who plays in which teams. Teams may pick themselves, but the game administrator will have the right to strengthen or weaken a team in the interests of balance.
The teams may decide on the order of play themselves.
The first person in the roster plays to the end of the 3000BC turn.
Everyone plays ten turns each after this. In some games the team may decide that five turns/player would be better. This is fine.
When a save is posted, the next player in the roster must post a "got it" within 24hrs and post a new save within 72hrs. If you are late you will be auto-skipped unless you have asked for an extension.
If you are auto-skipped twice in succession you will be removed from the roster.
The threads used by other teams are off-limits unless otherwise stated.
The discussion of information from spoiler threads relevant to the original game is not permitted.
SGOTM ettiquette
Ask to be skipped, or play your turns on time. Please don't just go missing in action.
Do not automate workers.
Do not use city governors.
Do not leave units on goto orders that extend beyond your set of turns.
Do not make trades on your last turn, but by all means offer advice to the following player.
Finish all your turns and upload the game saved at the END of the last turn.
Stick rigidly to the saved game naming convention.
Include the turn number and the in-game date for each turn in your log. Note: you receive the game at turn 0
Do not change build orders wholesale on your inherited turn. One or two is OK, more is irritating for the preceding player.
Include a summary at the end of the turnlog that communicates your intentions. (Where is that galley going?)
Please post your Firaxis score at the end of your turn.
Finally, Mac users are very welcome to play, but should ensure that their browsers do not upload files in MacBinary format. Please PM AlanH if in doubt about how to do this.