Just want to say that I strongly disagree with this "getting rid of cheating options" attitude. First of all, for me, any level below Monarch is basically cheating (despite this, I play a fair number of Prince games), and I'm sure better players think Emperor or Immortal is "cheating" practically cheating too. Who cares if people make the game easier.
A couple of things: How the heck is playing without nukes considered cheating, considering that nukes give a massive advanatage to the player since the AI doesn't know how to use them at all.
Moreover, I can attest that AND plays harder with the no city limits option on (at least on Prince/Monarch). All the city option seems to do is prevent the AI from expanding early, while you can just grab Monarchy early (Despotism sucks, and the AI doesn't seem to go for Masonry anyways) and get have like a 10-5 city advantage over the AI for a large portion of the early era. This would probably be fixed if the AI valued Monarchy more (imho it's by far the best early era tech), but until it does, the 5 city limit mostly just allows for greater exploitation of the AI.
A couple of things: How the heck is playing without nukes considered cheating, considering that nukes give a massive advanatage to the player since the AI doesn't know how to use them at all.
Moreover, I can attest that AND plays harder with the no city limits option on (at least on Prince/Monarch). All the city option seems to do is prevent the AI from expanding early, while you can just grab Monarchy early (Despotism sucks, and the AI doesn't seem to go for Masonry anyways) and get have like a 10-5 city advantage over the AI for a large portion of the early era. This would probably be fixed if the AI valued Monarchy more (imho it's by far the best early era tech), but until it does, the 5 city limit mostly just allows for greater exploitation of the AI.