I want to determine interest in Event modmods (if any).
Mercenary Unit Events
These events add UU from civilization that was not counted in the existing save. For example, if the Inca civilization is not active in your current game, this event becomes available to be randomly selected. Allowing you to spawn 1-3 unique units of this civilization once in a game if possible. If another civilization has recruited them, then no other civilization can attempt to recruit them again (also known as a global oneshot). This does not respect if the militaristic city-states can spawn them.
Recruit Waraq'ak (Inca)
- Requires a city with 4+ population and a mountain within its cultural radius.
- Requires Trapping researched, with it obsoleting at Currency.
- 1. May spend gold to recruit 3 Waraq'aks. (Does not have to be gold)
- 2. Option to say no, for a small temporary buff may appear instead but does not contribute toward the "global one-shot"
Mercenary Workers Events
These events grant the ability to recruit workers that can expend themselves on an UI from a civilization that was not added in the existing save. For example, if the Inca civilization is not active in your current game, this event becomes available to be randomly selected. Allowing you to spawn 1-5 workers that can instantly build unique improvements sacrificing themselves. If another civilization has recruited them, then no other civilization can attempt to recruit them again (also known as a global oneshot).
Terrace Farmers (Inca)
- Requires a number of farms + mountains
- Requires Masonry.
- 1. May spend a few sums of gold to recruit Terrace Farmers.
- 2. Option to say no, for a small temporary buff may appear instead but does not contribute toward the "global one-shot" (?)
National Wonder Events
These events will fire from national wonders. They will fire at the City Event level, but share a "city cooldown" encouraging National Wonders to not be stacked in the Capital or in the same city. For example, the Heroic Epic and the National Epic are shown here.
Heroic Epic Event
Let me tell you about...
- 1. One of the greatest warriors (+Instant Great General Point)
- 2. One of the greatest seafarers (+Instant Great Admiral Point, requires coastal city)
- 3. Sacrifice (Two random military units spawn for free)
National Epic Event
Let me tell you a story about...
- 1. the comedy and tragedy of life (+Instant Great Writer Point, require Writer's Guild)
- 2. depicting life (+Instant Great Artist Point, require Artist's Guild)
- 3. expressing ourselves (+Instant Great Musician point, require Musician's Guild)
- 4. our past (+Instant Tourism)
Early Inspiration Events
These City Events will give the opportunity to create a building from the future eras. For example, the Castle is shown here. If another civilization has used them, then no other civilization can attempt to get them again (also known as a global oneshot).
A City Fortress (Castle)
- Requires a fort built in the city's radius.
- Must not be in the Medieval Era or later.
- Must be at war
- 1. Spend gold and production/turn on having a fortified base within the city's grounds (A Castle appears in the City and +Food/turn for 30 turns)
- 2. Ridicule the idea instead, it is unfeasible (does not contribute toward the "global one-shot")
Natural Wonder Events
Similar to the Natural Wonder's City Events from Community Events, they are not quest-based however, and act more of a temporary buff event. An example of King Solomon's Mine, El Dorado, and Lake Victoria is given.
El Dorado
- 1. Gain 500 gold.
- 2. Gain a copy of the Gold resource for 50 turns.
- 3. Advertise El Dorado, gaining tourism for a gold cost.
King Solomon's Mine
- 1. +2 Production/turn and +2 Gold/turn added to King Solomon's Mine tile for 50 turns.
- 2. Gain a copy of the Gem resource for 50 turns.
- 3. Sacrifice 1 population for a huge sum of Production and Gold.
Lake Victoria
- 1. +2 Food/turn and +1 Production/turn added to Lake Victoria's tile for 50 turns.
- 2. Gain a copy of the Fur resource for 50 turns.
- 3. -4 Food from Lake Victoria's tile in exchange for +Instant Food and +1 Food from all Farms for 50 turns.
More General Events
Just wanting more events, in general, to get rid of the boredom.
Chained Event Storyline
Events that are chained in a storyline let you make choices.
Please work on Community Patch Project and Vox Populi Events
On a separate note, I'm also interested to see if people want me to provide input on all of the current Events of the Community Patch and Vox Populi since those events seem to be not mentioned at all in the Vox Populi's World Congress... This will not affect any of the future decisions above.
Mercenary Unit Events
These events add UU from civilization that was not counted in the existing save. For example, if the Inca civilization is not active in your current game, this event becomes available to be randomly selected. Allowing you to spawn 1-3 unique units of this civilization once in a game if possible. If another civilization has recruited them, then no other civilization can attempt to recruit them again (also known as a global oneshot). This does not respect if the militaristic city-states can spawn them.
Recruit Waraq'ak (Inca)
- Requires a city with 4+ population and a mountain within its cultural radius.
- Requires Trapping researched, with it obsoleting at Currency.
- 1. May spend gold to recruit 3 Waraq'aks. (Does not have to be gold)
- 2. Option to say no, for a small temporary buff may appear instead but does not contribute toward the "global one-shot"
Mercenary Workers Events
These events grant the ability to recruit workers that can expend themselves on an UI from a civilization that was not added in the existing save. For example, if the Inca civilization is not active in your current game, this event becomes available to be randomly selected. Allowing you to spawn 1-5 workers that can instantly build unique improvements sacrificing themselves. If another civilization has recruited them, then no other civilization can attempt to recruit them again (also known as a global oneshot).
Terrace Farmers (Inca)
- Requires a number of farms + mountains
- Requires Masonry.
- 1. May spend a few sums of gold to recruit Terrace Farmers.
- 2. Option to say no, for a small temporary buff may appear instead but does not contribute toward the "global one-shot" (?)
National Wonder Events
These events will fire from national wonders. They will fire at the City Event level, but share a "city cooldown" encouraging National Wonders to not be stacked in the Capital or in the same city. For example, the Heroic Epic and the National Epic are shown here.
Heroic Epic Event
Let me tell you about...
- 1. One of the greatest warriors (+Instant Great General Point)
- 2. One of the greatest seafarers (+Instant Great Admiral Point, requires coastal city)
- 3. Sacrifice (Two random military units spawn for free)
National Epic Event
Let me tell you a story about...
- 1. the comedy and tragedy of life (+Instant Great Writer Point, require Writer's Guild)
- 2. depicting life (+Instant Great Artist Point, require Artist's Guild)
- 3. expressing ourselves (+Instant Great Musician point, require Musician's Guild)
- 4. our past (+Instant Tourism)
Early Inspiration Events
These City Events will give the opportunity to create a building from the future eras. For example, the Castle is shown here. If another civilization has used them, then no other civilization can attempt to get them again (also known as a global oneshot).
A City Fortress (Castle)
- Requires a fort built in the city's radius.
- Must not be in the Medieval Era or later.
- Must be at war
- 1. Spend gold and production/turn on having a fortified base within the city's grounds (A Castle appears in the City and +Food/turn for 30 turns)
- 2. Ridicule the idea instead, it is unfeasible (does not contribute toward the "global one-shot")
Natural Wonder Events
Similar to the Natural Wonder's City Events from Community Events, they are not quest-based however, and act more of a temporary buff event. An example of King Solomon's Mine, El Dorado, and Lake Victoria is given.
El Dorado
- 1. Gain 500 gold.
- 2. Gain a copy of the Gold resource for 50 turns.
- 3. Advertise El Dorado, gaining tourism for a gold cost.
King Solomon's Mine
- 1. +2 Production/turn and +2 Gold/turn added to King Solomon's Mine tile for 50 turns.
- 2. Gain a copy of the Gem resource for 50 turns.
- 3. Sacrifice 1 population for a huge sum of Production and Gold.
Lake Victoria
- 1. +2 Food/turn and +1 Production/turn added to Lake Victoria's tile for 50 turns.
- 2. Gain a copy of the Fur resource for 50 turns.
- 3. -4 Food from Lake Victoria's tile in exchange for +Instant Food and +1 Food from all Farms for 50 turns.
More General Events
Just wanting more events, in general, to get rid of the boredom.
Chained Event Storyline
Events that are chained in a storyline let you make choices.
Please work on Community Patch Project and Vox Populi Events
On a separate note, I'm also interested to see if people want me to provide input on all of the current Events of the Community Patch and Vox Populi since those events seem to be not mentioned at all in the Vox Populi's World Congress... This will not affect any of the future decisions above.
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