Somebody613
Deity
- Joined
- Nov 18, 2019
- Messages
- 2,379
I'm confused.
Is this a MAP, a SCENARIO, or a MOD?
Is this a MAP, a SCENARIO, or a MOD?
This is much of the point - there's actually some time you can use these units without dogs autoconfounding them. We'd have to make an earlier weaker version of dogs to do what you're suggesting and lone wolves are already nearly stronger. Maybe some thought will be further put into this later but seriously, early tech tree is too worked and reworked to be open to any changes for some years to come right now. Unit balances are a ***** when you start moving techs around. As for the fire, it was a matter of FEELING the discovery, and we have found there needs to be a balance of competing first selections that are all equally as compelling from a larger strategy perspective so some of it is not as much about 'simulation' as it is about game choice weights being roughly equal on all 3 initial options.The other issue is that with the thief/rogue/exile part of the game, you do not have a choice on what to do with this, as dogs come so late vs when the banditry units come
This is a good point but I think you're talking about a tech I'd call 'Harvesting', that would give access and visibility to 'grain' resources.I suggest that there be a added tech called "transient Agriculture" after slash and burn tech.
Oyvey - I know the feeling!Still here, been extremely busy with both jobs, had almost 0 computer time. I think I logged my test game to turn 400 only. Hopefully work will calm down after March and I can get back to this side project.