PtW Open, Long Version
Summary: A quiet MA, which ended with me dominant enough but not having connected up the necessary resources to go to war with Hannibal and his Mercenaries. Barbs were a problem, I lost one Settler (to a Horse from the fog) and two Workers (simply due to not spotting the Barbs could gobble them!), so a lot of tiles that could've been worked/connected aren't. In fact I'm very short on Workers entering the MA, and ought to pop a few from Sogut.
Contacts: Zulu (my first Warrior went south found the land bridge and followed it; my second went west and followed the coast north and east - so it was a while before I met Carthage), plus Civs A and B just across the narrow water. I have everyone's maps. The Zulu in particular were great research partners, completing a couple of techs on the exact same turn that I finished another one.
Future: I'm on top of the Barb situation now I have enough Archers running round to hit them as they pop up. First priority is to actually connect up the Iron and Horses, and chain a few towns down to Istanbul so it's not isolated. Research - not sure. I'm pretty sure that Zulu will be researching Monarchy, so I might go for Republic before starting Engineering. Militartily, Carthage is the obvious target. They'll always be weak, being stuck on awful terrain and trapped in a corner. Put them out of their misery. Then cross the water. Leave Zulu to later, and use the long isthmus to keep them at bay.
Turn log:
BC 4000 Worker SE, Settler E. There are definitely Dyes to the SW, in a forest.
3950 Worker SE to the Wheat - two more Wheat are revealed! Settler-factory-tastic! Not-so quick calculation, and I don't think I can turn it into a Warrior+Settler factory, as I only have 8 shields at Size 5 (if I settle SW on the BG). I settle in place, and found Istanbul. Er, no, Sogut?! Research: Pottery @ Max. (I stared at it for ages and ages, wondering if I should've settled on the BG instead... and didn't see what bradleyfeanor saw!)
3300 Pottery finished. Start Alphabet @ Min.
2630 First Settler produced.
2510 Iznik founded by Dyes. First two Warriors for Sogut, then a Worker.
2470 Contact with Zulu. Yes, a very interesting landform. I think, for now, my Warrior can sit on that long neck of land and stop anyone else from poking around. Trade Masonry for Warrior Code+10g.
2390 Uskudar founded. We also have Ivory within reach.
2230 Izmit founded. A barb warrior is close by, and will sack it before I can get a unit there.
2150 IBT: Barbs sack Izmit, take 40g :-(
2110 Contact with Carthage. Give Pottery+50g for Alphabet. Alphabet+30g to Zulu for The Wheel. The Wheel to Carthage for 60g. Decide to research CB on max, I might profit from it.
2070 IBT: Barbs hit Izmit again. I switched from Grass to Forest to get shields for the Warrior.
2030 Warrior disperses Barbs and I get my 25g back. Aydin founded.
1950 CB+40g to Carthage for IW.
1910 Antalya founded.
1830 Missed a trick
Sogut *can* be a 4-turn Warrior/Settler factory. Hmm. 5-7 though. (Except I was wrong of course... not that it didn't stop me trying....)
1725 Mysticism+55g to Zulu for HBR. Mysticism to Carthage for 40g. IBT: A Settler is killed by a Barb horse.
1525 Bursa founded. I messed up my Settler factory big-time - it was an optical illusion :-( I thought I saw 8 shields and +5 food at size 4.5, but it was only +4 food. Only 7 shields at +5 food. Not enough for a warrior on growth. Still, I bought the illusion, and ended up popping two warriors, then a Settler, to turn from a 4.5-6.5 into a 5-7 factory.
1500 IBT: Lose a worker to a Barb horse, careless - I didn't spot it
. These Barbs really are annoying me!
1475 IBT: Barbs hit another Worker, really, this isn't going well! They also destroy a road. And Sogut riots.
1400 Finger slip and I send a Settler the wrong way. This game is a disaster.
1250 Edirne founded.
1225 Contact CivA, just across the water. Give them Zulu for CivB+11g. Sell HBR to CivB for 34g. Istanbul founded.
1175 Konya founded.
1150 Trade Poly+Philo to Zulu for Territory+MM+25g. Trade WMs with everyone. CivB has 4 cities, CivA 4, Carthage 6, Zulu 9, Ottomans 10!
1050 Adana founded.
1025 IBT: Istanbul sacked by a Barb horse (Warrior defender killed).
1000 QSC: 11 Cities, Pop 27. Tech: All AA except Maths, Curr, Const, (Lit), CoL (1 turn), (Rep), (Mon). Contacts: Zulu, Carthage, CivA, CivB. Embassies with all. 2 settlers, 4 workers (lotsa Barb hits :-(), 10 Warriors, 3 Archers. 1 Granary, 2 Barracks, 1 Temple. 137g, +9gpt. 250 Firaxis points, 2 behind Zulu.
975 Sinop founded. CoL to Zulu for Maths+25g. IBT: Ottomans are most Powerful!
825 Kafa founded. Literature.
775 Davidiople founded.
630 Finish Currency. Trade WM,Curr,Lit,4g to Zulu for Construction, and we enter the Middle Ages. Monotheism is the free tech. Alexmanika founded.
World at 630BC:
Neil.