This time played a One City Challenge with an Alpha Centauri Landing goal picking up from the save upon Lighthouse and logging a few highlights leading to that place.
3750:
Alphabet > Writing (22).
3300:
Writing > Code (33). Library production rushed from 38 shields to 40.
2900:
Library > 2nd warrior. Science per turn increases from 3 to 4.
2800:
Code > Literacy (48). 2nd warrior > Barracks (to be sold). Approximately here city grew from 2 > 3 and science from 4 > 6.
2400: Barracks (sold) > Barracks (to be switched with penalty towards wonder).
2350:
Literacy > Republic (60). 10 turns x 6 science is perfect to reach oedo 1850.
1850: Republic
700:
Marco's.
50:
Lighthouse and the gold trade journeys towards its Moscow destination. > Colosseum.
Immediate plan: Colosseum to reach size 8. 3rd trade caravan to join the 2nd in the boat upon its return. Aquaduct, Temple, Harbor (All three are necessary to reach size 12). Then multiple 3 member teams consisting of 2 Trade Caravans and a trireme up to 4 triremes.
25:
Demanded gold to Moscow: 360 out of 644 beakers. Since Moscow is so close to home, decided to pick up a 2nd trade before making the longer journey likely to Kyoto. Celebration.
1ad: Colosseum > Hide Caravan. Celebration.
6 > 7. Treasury: 225 gold.
20:
7 > 8. End of Celebration for now. 10L/10S/80T. 27 gold income. Given the tight budget and the inability to rush Aquaduct , Harbor and Temple, end of celebration for now. Treasury: 130 gold.
40:
Hide Caravan > Aquaduct. > Philosophy (598) 2nd and 3rd trade caravans board trireme and depart. Treasury: 152 gold.
60: Rushed Aquaduct from 4 shields to 60 and will allow it to complete itself in 5 turns. (Aquaduct in itself would only get us to size 9 and we need both Harbor and Temple to reach size 10 and then 11 and 12. Noticing now that the Carths are in Despo, so there is a good chance i will trade to the nearby Persian Republic. Treasury: 63 gold.
140: Celebration
160:
Aquaduct > Temple.
8 > 9.
Undemanded Bead to Persepolis in Republic: 316. needed this to afford a rush temple to keep the celebration going and the Harbor to follow to provide the necessary food surplus to keep growing. Note also that both of the more distant civs are in despotism, so this more local trade is close in value to what the others would provide. With a coin cushion, Hide will await size 12 before landing and will go to more distant Kyoto which is in despotism.
Japanese complete astronomy and i incite war with them. Treasury: 350.
Pause in growth for 2 turns. Traded with Japanese for
Astronomy and gifted it to the civ who had it in progress.
180:
Temple. Philosophy > Medicine > Engineering (702). Traded the Japanese for
Astronomy and gifted it to the Germans who were researching it.
200:
Harbor. 9 > 10. Treasury: 219.
220:
Hide. 10 > 11.
240:
Marketplace. 11 > 12 and end of celebration for now. 80T/20L. Hide to distant but despot Japan: 388 establishes 3rd route. Treasury: 504.
280:
Bank. 100 gold per turn income now and 9 science. 80T/10S/10L. Treasury: 274 gold.
300:
Salt. Treasury: 236 gold. Traded Russia for
Engineering.
320: > Sanitation.
2nd Trireme. Traded Persians for
Monarchy. Traded Carths for
Bridge Building and gifted it to the Russians who were researching it.
340:
Hide. 2 trades depart in this 2nd trireme.
360:
Hide.
380:
3rd Trireme. Treasury: 9 gold.
400:
Hide. U
ndemanded Salt to Persepolis in Republic: 368.
420: Sanitation > University
. Undemanded Hide to Persepolis in Republic: 368.
440: Hide.
460: Hide. Undemanded Hide to Persepolis in Republic: 348 . Treasury: 949 - 830 = 119.
480: Colossus . Undemanded Hide to Persepolis in Republic: 440.
500: University > Economics
. Hide.
500 ad Summary: Size 12 Republic. Wonders: Marcos, Lighthouse, Colossus.
Buildings: Library, Colosseum, Aquaduct, Temple, Harbor, Marketplace, Bank.
Units: 3 Trade caravans, 3 triremes. Treasury: 514 gold and 134 gold income per turn.
Immediate goals: Hide every turn (and 4th Trireme) until i am able to afford Shakespeare's and Sewer without having to skip a turn of completing something (need roughly 1500 gold).
520:
4th Trireme.
540: Hide.
560: Hide.
Demanded Gold and Undemanded Hide to Carthage in Despotism: 620 + 500. Treasury: 1681 - 1230 = 451.
580: Shakespeare's . Economics > Chemistry
. Celebration.
600: Sewer. 12 > 13. Treasury: 37 gold.
620: Stock Exchange. 13 > 14.
640: Hide. 14 > 15. Treasury: 61 gold.
660: Hide. 15 > 16. 2 Hides to Kyoto in Republic: 628 + 628. (out of a 640 max possible trade value). Treasury: 1343 gold.
680: Hide. 16 > 17. Chemistry > Theory of Gravity
. 2 Hides to Kyoto in Republic: 660 + 660 (max possible trade). Treasury: 2689.
700: Hide. 17 > 18. Theory of Gravity > Monotheism.
720: Hide. 18 > 19.
740: Gem. 19 > 20. Disappearance of Hide supply for the first time all game.
760: Gold. 20 > 21. End of celebration for now, but soon food will spill over. Tax 80 / Sci 20. 2 Hides to Kyoto in Republic: 702 + 702 (max possible trade values). No available commodity caravans to build for the first time all game.
780: Copernicus . Monotheism > Feudalism (least bad of three unwanted choices). Incite war with Japan.
800:
Isaac's . Traded with Japan for
Physics. Allows me to skip Navigation for now and to carefully research Magnetism while keeping in mind that this renders Lighthouse obsolete and triremes become sinkable.
820:
Granary. Food fills, lux to 20.
840:
University. 21 > 22. Celebration. Sale of Granary as a food surplus was created this turn and i will have no further use for it.
860: Food caravan (no available commodities and this is partly for home defense).
22 > 23. End of celebration until Democracy. T80 /S20.
Demanded Gem to Kyoto: 744. Sale of Colosseum as i won't be needing it any further since upon Democracy and additional celebration, i will have no units away causing unhappiness.
880: Food Caravan. Sale of Temple. Traded Russia for
Feudalism.
900: > Magnetism (Skips Navi for now).
920:
Magnetism > Atomic Theory.
Demanded Gold to Carthage: 810. Two triremes are home and two others are docked at Carthage in case we end up with Leos at some point. Will disband them if shield support for additional Galleons becomes necessary.
940:
1st Galleon. Galleon departs with 3 hide caravans. Disbanded a trireme inside city to open up one net shield.
960: 1st Diplomat. Disbanding of 2nd trireme inside city towards a 2nd galleon.
980:
2nd Galleon.
Atomic Theory > Chivalry.
1000:
1000 ad Summary: Size 23 Republic. Wonders: Marcos, Lighthouse, Colossus, Shakespeare's, Copernicus, Isaac's.
Buildings: Library, Colosseum, Aquaduct, Temple, Harbor, Marketplace, Bank, Sewer, Stock Exchange, University.
Units: 3 Trade caravans, 3 food caravans, 2 Galleons, 2 trireme's, 1 diplomat. Treasury: 5135 gold and 277 gold income per turn.
Immediate goals: Complete every tech possible pre-invention / pre-navigation for double trade values. When Invention is about to be completed, trade for Navi with another civ who has it. Build Magellans then Leos. Leos will eventually upgrade all triremes, caravels and galleons to Transports and all caravans to freights. Possibly also dips to spies.
1020: 4th Food caravan.
1040:
Undemanded Hide to Kyoto: 796.
1060: Gold. Chivalry > Theology.
Undemanded Hide to Kyoto: 796 + 796.
1080: Gem. Theology > Invention.
(this or Navi). Treasury: 8237.
1120: 2nd Diplomat. (Would like a dip per each of 4 galleons available for bribe opportunities).
1160: 3rd Diplomat. Undemanded Gem to Kyoto: 796. Traded for Navigation.
1180: Magellan's . Invention > Democracy.
Demanded Gold to Carthage: 946. No more trades at this time & none available to build.
1200: Leo's . 2 patiently awaiting triremes docked at Carthage upgrade to Caravels. Treasury: 7757 gold.
1260: Democracy > Gunpowder (1540). 20% Lux. To this point had been withholding tech from
Key civ (Mongols) to maximize trade bonuses and at this point with zero trade caravans and a shift towards utilizing super science, gifted the Mongols every tech which is 21, reducing cost for next tech from 1540 beakers to 1144. Science set to complete the tech in 2 turns.
1280:
Celebration. 1 Galleon is inside city and the other 3 are set up in a chain 6 steps apart to reach Kyoto in one turn.
1300:
23 > 24. Gunpowder > Metallurgy (1170: 585 x 2)
.
1320:
24 > 25. End of food surplus and celebration. Lux to 0.
Max science capacity: 852.
1340:
Metallurgy > Electricity. Dip.
1380:
Electricity > Steam Engine.
1400:
Gold caravan (that just became available).
1420:
Gem. 2 caras depart.
Steam Engine > Explosives.
1460:
Explosives > Conscription (1274).
Undemanded Gem to Carthage: 442
1480: Conscription > Leadership (1350)
Undemanded Gold to Carthage: 442 (need 908)
1500: Gem. Bribe of a none caravel for 228 gold.
1510: Leadership > Tactics (1377).
Demanded Gem to Kyoto: 918. 459 to go.
1520: Tactics > Railroad (1352 = 676 x 2)
1540:
Railroad > Industrialization (1378 = 689 x 2)
1560:
Industrialization > Corporation (1404)
1580:
Corporation > Steel (1485 = 743 x 2).
Factory. Just remembered to sell Sewer.
1590: Sale of Aquaduct.
1600:
Steel > Amphibious Warfare.
1610:
Gem Freight.
1620: Amphibious Warfare > Refining (1539)
Demanded Gem to Kyoto: 1026 . 513 to go...
1630: Refining > Combustion (1508 = 754 x 2).
Port Facility.
1640: Vet Cruiser.
1650: Vet Cruiser. Combustion > Automobile. 767 x 2.
1670:
Automobile > Electronics.
1690:
Electronics > Machine Tools (824 x 2).
Superhighway (singular in this case, not plural).
1710:
Machine Tools > Miniaturization . (840 x 2) .
Power Plant (as Hydro plant was not offered).
1720:
3rd Vet Cruiser. Each of 3 Vet Cruisers are defending each of the three Transports in the ship chain.
1730:
Miniaturization > Mass Production.
1740:
Offshore Platform. Now have 42 net shields.
1750:
Mass Production > Computers.
1754:
Computers > Nuclear Fission.
1st Vet Battleship.
1756:
Gem.
1758:
Nuclear Fission > Nuclear Power (1980/1716 by gifting several techs to key civ)
Research Lab.
New Max science is 1312. Undemanded Gems to Carthage: 669. 1047 to go.
1760: Nuclear Power > The Laser (1742).
Gold Caravan. Undemanded Gem to Kyoto: 651. 1091 to go.
1762: The Laser > Flight (1836) (this is the only tech in path towards superconductor).
Gem. Demanded Gem to Kyoto: 1224.
1764: Flight > Radio (1863)
1766
1768: Radio > Advanced Flight (910 x 2).
2nd Vet Battleship. Gifted Kyoto and Carthage Radio in the hopes they will build Airports.
1770: Airport.
1772: Advanced Flight > Rocketry.
Disbanded a Cruiser to maintain 40 net shields.
1774: 3rd Vet Battleship.
1776: Rocketry > Space Flight.
1778: Darwin's . Space Flight > Plastics > Superconductor. (Note: had i been more alert, would have built Darwins one tech earlier so i could have launched two turns earlier and landed in 1841).
1780:
Apollo .
Superconductor > Fusion Power.
Note: The 8 tech path from Flight to Space Flight to Fusion Power was amazingly without diversion and i was not forced off path even once.
1782: 1st of 15 SS Structurals.
1784:
Fusion Power > Stealth. 2nd of 15 SS Structurals. Tax to 100% which is
335 per turn. Treasury: 7464.
1786 thru 1810: 3rd thru 15th Structurals
1812 thru 1822: 6 Components.
1824 through 1828: 3 Modules and Launch. Treasury: 2373.
1843: Arrival and game over.