Goz-9 Auto-workers reloaded

Preturn- I decide to move out horses into Chinese territory for kicks, maybe we can grab one more city. I move a horse on tope of the iron so one of our :smoke: friends can get it hooked up.

T1 460

The ivory deal is up, and we have do real chance at renewal. We suffer one riot, rest are prevented. Our horses move deeper into China. Arabs complete Newton's. Russia is now a true OCC. We buy Monotheism for 53gpt, Theology for 59gpt and Education for 64gpt. Now hopefully the other AI will hold up their end of the bargain :D

IT- The Rampaging Americans destroy the Russians. They were such nice trade partners too :p

T2 470

Our horses are now next to Nanking. We queue up some Unis in the core.

T3 480

We learn Chemistry, start on Metallurgy due in 9. We lose a couple horse but take Nanking. At this point I don't think we can heal up fast enough to strike again and take more cities before the Aztecs do, so I go for peace. We get two slaves and 13g. We can lower the lux to 10% if we hire a few clowns. We jack research to 70% and get our research down to 8 turns.

IT- Babylon and Arabia sign up against the Aztecs. Dance, puppets, dance :D

T4 490

Not much to do, sent some settlers to fill in our land.

T6 510

Our iron is finally hooked up :crazyeye:

T7 520

The library I rushed in Chengdu pays off as we now have Salt hooked up as well.

IT- Aztecs and China sign peace. We may get their last few cities yet.

T10 550

We learn Metallurgy. It with our world map goes to Babylon for Banking. Military Tradition is due in 6 turns.



Summary

We gained a few more cities and six techs. We're sitting in a pretty good position right now. We'll have some unis online in the core fairly soon, so we should be able to research to the IA no problem. Once we get Mili Trad we can use it to trade with Babylon for Astronomy. Once we upgrade our horses to cav and our trebs and cats to cannons, we should be able to roll with any of our opponents. Arabia is starting to lay some smack down on the Aztecs.
 
Kaiser_Berger said:
T3 480

We learn Chemistry, start on Metallurgy due in 9. We lose a couple horse but take Nanking. At this point I don't think we can heal up fast enough to strike again and take more cities before the Aztecs do, so I go for peace. We get two slaves and 13g. We can lower the lux to 10% if we hire a few clowns. We jack research to 70% and get our research down to 8 turns.

Gee, we could get Nanking and >200 gold for peace several turns ago ... :crazyeye:

What's astonishing is that China is still alive, and have even 2 cities! :eek: What are Aztecs doing?
 
The Aztecs are getting owned by Arabia. Don't let their small size fool you, Arabia is a real powerhouse. They overran all of the Aztec holdings in China during my turns. They're also the tech leaders.
 
Yep, Arabia set the pace all game.

This is looking almost too good, I'm sure it's deity :)

We have the necessary resources now, so some infra and mil. build-up should help us, while the AI whack each other.

Got it but have no time to play today.
 
Are you guys still looking for another player or two?
 
Pre-turn - We are giving gems to Abe for ROP, it's time to renew, so we exchange ROP and gems for incense and 12g. This way we can up the science and use a bunch of taxmen, MT in 5 turns.

Our people are quite unhappy, we could use another luxury, but the only one available is ivory from Babs. Because they are warring with Aztecs, I don't feel like giving them gpt for it. Maybe later when we can pay cash.

I notice we don't have barracks anywhere in our new holdings, start one in Cuello. I wonder about all these courthouses, I doubt they will pay for themselves. The new area would get a kick of Forbidden Palace.

570AD - Our Golden age ends, CI riots, scroll ahead to prevent more. We lose a turn of researching MT.

580AD - I have to find more taxmen, so we can get MT in 3t.

610AD - We learn MT, turn off research for a turn, we need a buffer. Up luxes to 20% and sort out our empire.

620AD - Astronomy in 4t at 80% science and a bunch of scientists, we should be able to make it.

Arabs have lots of stuff moving around, including a rifle. At least 3 AI are in next age, not sure about Monty.

630AD - Arabs take Hangchow from Aztecs, I hope our culture will be enough in Chengdu, or we might lose saltpeter some day :eek:

650AD - America declares on Arabs!

Astronomy due next turn, I think we should get to Industrial as fast as we can, but also try to save a few coins for upgrades. Alternatively we can turn off research for a few turns and do some upgrades and rushing?

Any thoughts about this?

China got 11gpt to spend, we could get that for Theology and wait to destroy them. Or take them out in 3 turns when peace-deal is over.

We have silks for sale, we could get Astronomy this turn by giving the lux and ROP to Babs. It would save us one turn of research and next player can sort out our empire right away.

And what do we do about those courthouses? If we could find a leader someplace, we could have FP in Delhi and all those corruption troubles would be over. We need some planning here :)
 
Welcome Bugs :)

Roster:

Kaiser_Berger
gozpel - Just played
dl123654 - UP
Bugsy
Heroes
 
gozpel said:
Pre-turn - We are giving gems to Abe for ROP, it's time to renew, so we exchange ROP and gems for incense and 12g. This way we can up the science and use a bunch of taxmen, MT in 5 turns.

Taxmen is no good when not doing lone scientist research, because 2<3 ...
 
I suggest to upgrade all our horses to cavalries soon, so that we can catch any military chance. For example, take down 2CC China, or attend the dogpile party.
 
I couldn't cut research with scientists alone and use taxmen to keep it within budget, we had something like 40gpt deficit. They both have their uses and I would agree to scientists, if we only had more of them.

But I'm not starving cities, we rather have to let them grow as fast as possible.
 
gozpel said:
I couldn't cut research with scientists alone and use taxmen to keep it within budget, we had something like 40gpt deficit. They both have their uses and I would agree to scientists, if we only had more of them.

Well, if you use civassist II, it can show how many beakers you gather per turn. Then you will realize that taxmen are only possibly better than scientist in the last turn before discovering a tech ... :) The point is, even you could not reduce research time by 1 turn, you could drop science slider more in the last turn if you used more scientists before.
 
I don't use Civassist or any other utilities.

And if I had used scientists only, I would've had to lower total science a notch, because we simply didn't have a buffer. We got the techs at best pace without going bankrupt, but if I had used the one scientist for 2 turns to build up the economy, we could certainly used your method. But I'm always in a hurry :)
 
Save

Declared on China on turn 3

Turn 4 China declares on Arabia

Turn 5 get a leader taking China's capital, make an army, send it home to fill with cav

Turn 6 go towards China's other city, see Arabia's cav redlined from America

IBT:

America kills more Arabia in our land and in China, China and Babylon MMP

Turn 7 Babylon declares on us, take China's other city right from under Arabia, China is gone

Notes:
Arabia is at war with everyone except America, infact thats the only peace agreement between the AI currently, everyone is at war with everyone.

All the AI are currently about even, not sure who to go after, considering Aztecs but we need more cav for that.

Didn't upgrade any units, finished Astro, Phy and 1 turn away from TOG only needing a handful of scientists (couldn't quite get it in 4 turns), its been MM for next player.

The courthouses will payoff if/when we go communist therefore I let them continue, becides we won't miss the one cannon they can make every 40 turns.

Not sure about what to do next, everyone seems to be doing about the same. during my turnset America took a few Arabia cities that were taking from Aztecs last turnset. Haven't seen any Aztecs during my turnset so going in that direction seems like an opition.

On the discussion of scientists vs taxmen, scientists are better until science is under 50%, its better to have 50% and a few taxmen then 40% and all scientists because of the rounding involved. The extra coin goes to the highest %, in the event of a tie IIRC it goes to tax or research if tax wasn't apart of the tie. In our case of 40,40,20 means that the extra coins go to taxes, this could be significant due to the use of lib and uni. This discussion is also further confused with the use of enhancement buildings. The specialist doesn't get the bonus of buildings, so therefore if you have a lot of univ its could be better to have more taxmen and run science higher.
 
I have it. It make take me a while to get up to speed, so don't expect this sooner than Sunday. Any insights from the team are welcome.
 
That leader should been our FP in Delhi, but I guess we get another one soon. And I don't see why we would go commie as the FP would get old India going, we don't need more than that to win a game.

Still, a cav-army is of great use, so I'm not totally unhappy. Since China is gone, we might sue for peace soon enough.

Is Aztecs still at war with Babs?

The discussion about taxmen/scientists is quite funny. I will replay my turns for fun later and see how it really works. I guess I owe you guys a few goldcoins, but to justify my choice, is that I never worried about a coin here or there. Just the main goal is important and we got there.

I don't want to repeat myself, but we didn't have a budget to spend on just scientists. I could've done so, but the tech would've come one turn later. I don't think it as a problem about a mishmash of taxmen/scientists at 80% research and getting a tech in say 4 turns, compared to get the same tech in 5 turns with only scientists and 70%. I DO use scientists only when we have enough. 15 specialists doesn't make a big change in the game, 50 or 250 does.

But I will look in to it and maybe learn something :)

And for Bugs: Get us in to next age and start upgrade. If you happen to find a leader somewhere, please build FP in Delhi. Maybe some research on Steam would be fruitful, but see what the AI's have first. We never know when we can find luck :)

If you get peace with Babs, you can sign some alliances and maybe get something for it. If Arab's getting dogpiled, maybe that could be a choice.
 
gozpel said:
That leader should been our FP in Delhi, but I guess we get another one soon. And I don't see why we would go commie as the FP would get old India going, we don't need more than that to win a game.

Thought about doing that but I figured we would be going to war again within the next 20 turns to clean up a weakened AI and figured that the army would help more, plus that army with a win would give us access to HE, granting us more leaders for your FP.

The Communism switch is automatic for me, given the corruption benefits and war happyness it feels like a requirement on higher difficuties.
 
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