janboruta
Artistriarch
Tyre is already a city state, but apparently it's being switched from military to commercial.
Question: what would be wrong with the Huns being in the game? Wouldn't that just presumably offer the chance for some fairly unique gameplay? What would be lost by having them as one of the nine new civs?
Slightly disappointed with inclusion of the Huns. I would have rather wanted Khazars from the region. Hopefully the Huns have some amazing uniques to make them fun and interesting Civ to play with...
Huns
Leader: Attila
Capital: N/A
Music Theme:
Unique Unit: Javelin Thrower. Replaces Sperman. Cost: 50. Strength: 8. Ranged Strength: 6. Range 2. Movement 3. Both melee and ranged unit.
Unique Unit2: Mounted Archery. Replaces Horseman. Cost: 80. Strength 10. Ranged Strength: 12. Movement 5. Has a Foreign Lands Bonus: Combat Bonus outside Friendly Territory (20).
Unique Ability: Scorched Earth. Units gain Double Experience from Combat. Also +25 Culture towards Social Policies from every Destroyed City and have unique ability to destroy Capital and City State cities, which gives +50 Culture to the Huns.
Attila and Bleda responded by renewing their campaign in 443. Striking along the Danube, they overran the military centers of Ratiaria and successfully besieged Naissus (modern Ni) with battering rams and rolling towers (military sophistication that was new to the Hun repertory), then, pushing along the Nisava, they took Serdica (Sofia), Philippopolis (Plovdiv) and Arcadiopolis (Luleburgaz). They encountered and destroyed the Roman force outside Constantinople and were only halted by their lack of siege equipment capable of breaching the city's massive walls. Theodosius admitted defeat and sent the court official Anatolius to negotiate peace terms, which were harsher than the previous treaty: the Emperor agreed to hand over 6,000 Roman pounds (ca. 1,963 kg) of gold as punishment for having disobeyed the terms of the treaty during the invasion; the yearly tribute was tripled, rising to 2,100 Roman pounds (ca. 687 kg) in gold; and the ransom for each Roman prisoner rose to twelve solidi.
Their demands met for a time, the Hun kings withdrew into the interior of their empire. According to Jordanes (following Priscus), sometime during the peace following the Huns' withdrawal from Byzantium (probably around 445), Bleda died (killed by his brother, according to the classical sources), and Attila took the throne for himself. A few sources indicate that Bleda tried to kill Attila first, to which Attila retaliated.
In 448, Priscus encountered Bleda's widow, then governor of an unnamed village, while on an embassy to Attila's court.
I was expecting the Huns (Fall of Rome scenario, ding ding), so people don't confuse them with the Mongols. An idea of movable capital is great, but could be, possibly, fairly unbalanced. The city name, however, implies something like that. Wonder what are the remaining three civs.
If the Huns are in (which I personally doubt), then a siege unit would make sense.Battering rams and rolling towers could be the Hunnic unique units. Giving them a strong place as a siege civ...http://en.wikipedia.org/wiki/Huns
Tyre is already a city state, but apparently it's being switched from military to commercial.
but as the Huns did not have a capital, Attila's Court is made up worth the game. That is my other slight problem with the Civ.
Over at the screenshot analysis thread we are beginning to be certain of another civ:
It is yellow-orange in colour, think savannah. I lightened up the screenie and could more or less certainly identify two impi units with elongated shields, head dresses and all.
It must be the Zulu, no?
Question: what would be wrong with the Huns being in the game? Wouldn't that just presumably offer the chance for some fairly unique gameplay? What would be lost by having them as one of the nine new civs?
Having a city called "Attila's Court" is a bit of a ... lets call it a trance breaker for me. I'm sure if the UA is interesting enough I'll mod it for some other civ to take advantage of.
I can think of plenty of horse based civs I'd prefer before the Huns (mostly, because the Huns have basically no cities).
Huns
Leader: Attila
Capital: N/A
Music Theme:
Unique Unit: Javelin Thrower. Replaces Sperman. Cost: 50. Strength: 8. Ranged Strength: 6. Range 2. Movement 3. Both melee and ranged unit.
Unique Unit2: Mounted Archery. Replaces Horseman. Cost: 80. Strength 10. Ranged Strength: 12. Movement 5. Has a Foreign Lands Bonus: Combat Bonus outside Friendly Territory (20).
Unique Ability: Scorched Earth. Units gain Double Experience from Combat. Also +25 Culture towards Social Policies from every Destroyed City and have unique ability to destroy Capital and City State cities, which gives +50 Culture to the Huns.
If the Huns are in (which I personally doubt), then a siege unit would make sense.
One of the things that made the Huns so terrifying compared to contemporary civs like the Goths was that the Huns were able to lay siege to (Roman) cities.
Carthage's leader is Dido, Potential new civ "Huns" with city in Screenshot 1: Attila's court
Needless to say (from what I've said before), I'm extraordinarily disappointed with Dido. You have Theodra and Boudicca, you don't need Dido too. Plus, the other two were almost certainly real (while Dido, even if I'm being generous, is certainly uncorroborated except for by Roman fiction).