First of all I love this mod.
I am starting a new game, and I want to try out some of the new Orbis civs as AI rivals... is there any document which describes what these new Civs are, their alignments, main strengths and disadvantages and how their leaders play?
I imagined I'd seen a wiki to do with Orbis but can't find it anywhere..
At the moment this is what I've got so far (unbalanced because I want a large coalition of Evil to be able to gang up on me late-game):
Kyriotates (me)
Core 'quartet of evil':
Auric Ulvin (evil)
Faeryl Viconia (evil)
Perpentach (evil)
Tebryn Arbandi (evil)
Potential ally:
Ethne the White (good)
Merc/balance-of-power faction:
Falamar (neutral)
So I'd like to add three of: Palatinate, Tlactl, Mechanos, Scions and Dao or one of the old Dwarf factions (for a total of 10 players).
Which of the new civs would fit in better to this set-up? And which are the stronger leaders for the new civs?
I am starting a new game, and I want to try out some of the new Orbis civs as AI rivals... is there any document which describes what these new Civs are, their alignments, main strengths and disadvantages and how their leaders play?
I imagined I'd seen a wiki to do with Orbis but can't find it anywhere..
At the moment this is what I've got so far (unbalanced because I want a large coalition of Evil to be able to gang up on me late-game):
Kyriotates (me)
Core 'quartet of evil':
Auric Ulvin (evil)
Faeryl Viconia (evil)
Perpentach (evil)
Tebryn Arbandi (evil)
Potential ally:
Ethne the White (good)
Merc/balance-of-power faction:
Falamar (neutral)
So I'd like to add three of: Palatinate, Tlactl, Mechanos, Scions and Dao or one of the old Dwarf factions (for a total of 10 players).
Which of the new civs would fit in better to this set-up? And which are the stronger leaders for the new civs?