did two play throughs of the same game comparing work ethic v choral, these 2 games are super warped (I used both apoc and ss, amazing start, etc) and shouldn't be compared with Atex's original time, but I thought it still might be interesting for those using this guide and aiming for fast science wins
strategy is largely the same, great map, tundra peter, with 1 turning as the goal
choral music: t169 win, 23 cities
work ethic: t154 win, 25 cities
Tried to keep things mostly similar, with the wonders (pyramid, coli, kilwa, amund) all coming online around the same time (~40, 65, 85, and 130ish for amun iirc, but a blizzard screwed me in the 154 game). obviously the city placement is very different
i think most were already assuming that the work ethic change made it better than choral, and at least in SS mode, that definitely seems to be the case, because the extra lavra spam essentially picks you up enough early writers to compensate for the culture loss from choral music (so long as you have void singers/space for them).
there's a bit of tension as to whether it's better to grab the 100% holy site adjacency card before or after feudalism--i had great science thanks to yosemite, so i grabbed the adjacency card first which gave me time to hit the construction civic boost--and ended up with feudalism around t63 iirc. i'm not really sure what the better play is there, but i feel like ramping your faith/production is probably better than the builder charges, because with work ethic you're much less dependent on chops, at least early on where a 14 production lavra will power through anything
with better play (especially giving up on lavras and just chopping campuses a bit earlier, plus chopping a few extra cities to 10) I think this map could have probably been in the 140s. i didn't build oxford either (2 turns off in a perfect world), and the laser chop tech was dead last in the tech tree so that cost me a couple more.
i do think 130s is possible, but if you're playing HOF settings, that might have to look like a ton of tundra space with good luxuries (spices or something else that gives food), a long mountain range for adjacency, nan madol (i think an early suz here is probably king--being able to settle cities on tundra lakes and getting a free monument every time would easily make up the difference between choral/WE), anta, geneva and as many other scientific cities as possible (taruga seems especially promising). plus you'd need a good tech tree.
anyway, just some food for thought, and a wildly belated thanks for the guide! really good stuff!
strategy is largely the same, great map, tundra peter, with 1 turning as the goal
choral music: t169 win, 23 cities
Spoiler Peter169 :
work ethic: t154 win, 25 cities
Spoiler Peter154 :
Tried to keep things mostly similar, with the wonders (pyramid, coli, kilwa, amund) all coming online around the same time (~40, 65, 85, and 130ish for amun iirc, but a blizzard screwed me in the 154 game). obviously the city placement is very different
i think most were already assuming that the work ethic change made it better than choral, and at least in SS mode, that definitely seems to be the case, because the extra lavra spam essentially picks you up enough early writers to compensate for the culture loss from choral music (so long as you have void singers/space for them).
there's a bit of tension as to whether it's better to grab the 100% holy site adjacency card before or after feudalism--i had great science thanks to yosemite, so i grabbed the adjacency card first which gave me time to hit the construction civic boost--and ended up with feudalism around t63 iirc. i'm not really sure what the better play is there, but i feel like ramping your faith/production is probably better than the builder charges, because with work ethic you're much less dependent on chops, at least early on where a 14 production lavra will power through anything
with better play (especially giving up on lavras and just chopping campuses a bit earlier, plus chopping a few extra cities to 10) I think this map could have probably been in the 140s. i didn't build oxford either (2 turns off in a perfect world), and the laser chop tech was dead last in the tech tree so that cost me a couple more.
i do think 130s is possible, but if you're playing HOF settings, that might have to look like a ton of tundra space with good luxuries (spices or something else that gives food), a long mountain range for adjacency, nan madol (i think an early suz here is probably king--being able to settle cities on tundra lakes and getting a free monument every time would easily make up the difference between choral/WE), anta, geneva and as many other scientific cities as possible (taruga seems especially promising). plus you'd need a good tech tree.
anyway, just some food for thought, and a wildly belated thanks for the guide! really good stuff!