so i have 80 lux which should be enough to convert my entire pop happy or at least remove all the red faces. but it doesnt seem to want to do that. is there any particular reason for it?
so i have 80 lux which should be enough to convert my entire pop happy or at least remove all the red faces. but it doesnt seem to want to do that. is there any particular reason for it?
so i have 80 lux which should be enough to convert my entire pop happy or at least remove all the red faces. but it doesnt seem to want to do that. is there any particular reason for it?
Foreword Again reinventing the wheel, but this time from the decompilation perspective. Previous reading https://forums.civfanatics.com/threads/hapiness.322213/ https://forums.civfanatics.com/threads/question-about-happiness.520456/ https://forums.civfanatics.com/threads/the-black-people.30670/...
forums.civfanatics.com
As applied to your example:
Phase 0
you have 12 Unhappy in 15-size city. ...UUUUUUUUUUUU
Normalization after phase 0
No effect
Phase 1
H = Lux / 2 = 86 / 2 = 43
So at this point indeed there are 43 Happy. HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHUUUUUUUUUUUU
But...
Normalization after phase 1
Step 1
H is clamped to the city size. H now equals 15:
H = clamp(H, 0, S) = clamp(43, 0, 15) = 15 HHHHHHHHHHHHHHHUUUUUUUUUUUU Step 2
No effect Step 3
Here H and U are mutually reduced until H+U fits in the available city space (size minus specialists; in your case there are no specialist). Total 6 H and 6 U are deleted. HHHHHHHHHHHHHHHUUUUUUUUUUUU
And that is what you see on the second row: HHHHHHHHHUUUUUU
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