Help adding/removing

Essentially, you remove all references to them in the WorldBuilder file.

There will be 2 or 3 types of entries that you need to deal with.
(Examples drawn from BTS Earth 1000AD map)

1)Team entries. There aren't always there - it depends on the map.

These look like
Code:
BeginTeam                         
	Tech=TECH_MINING                         
	Tech=TECH_MYSTICISM                         
	Tech=TECH_FISHING                         
	Tech=TECH_THE_WHEEL                         
	Tech=TECH_AGRICULTURE                         
	Tech=TECH_HUNTING                         
	Tech=TECH_BRONZE_WORKING                         
	Tech=TECH_MASONRY                         
	Tech=TECH_POLYTHEISM                         
	Tech=TECH_MEDITATION                         
	Tech=TECH_SAILING                         
	Tech=TECH_POTTERY                         
	Tech=TECH_ANIMAL_HUSBANDRY                         
	Tech=TECH_ARCHERY                         
	Tech=TECH_PRIESTHOOD                         
	Tech=TECH_WRITING                         
	Tech=TECH_HORSEBACK_RIDING                         
	Tech=TECH_IRON_WORKING                         
	Tech=TECH_METAL_CASTING                         
	Tech=TECH_MONARCHY                         
	Tech=TECH_MATHEMATICS                         
	Tech=TECH_COMPASS                         
	Tech=TECH_CONSTRUCTION                         
	Tech=TECH_CODE_OF_LAWS                         
	Tech=TECH_CURRENCY                         
	Tech=TECH_CALENDAR                         
	Tech=TECH_MACHINERY                         
	Tech=TECH_CIVIL_SERVICE                         
	Tech=TECH_FEUDALISM                         
	Tech=TECH_PHILOSOPHY                         
	Tech=TECH_MUSIC                         
	Tech=TECH_PAPER                         
	Tech=TECH_EDUCATION                         
	Tech=TECH_GUNPOWDER    
	Tech=TECH_AESTHETICS
	AtWar=10                         
	RevealMap=0                 
EndTeam

2)Player entries
Code:
BeginPlayer                         
	Team=2                         
	CivDesc=TXT_KEY_CIV_FRANCE_DESC
	CivShortDesc=TXT_KEY_CIV_FRANCE_SHORT_DESC
	CivAdjective=TXT_KEY_CIV_FRANCE_ADJECTIVE                        
	LeaderName=TXT_KEY_LEADER_LOUISXIV                        
	LeaderType=LEADER_LOUIS_XIV
	CivType=CIVILIZATION_FRANCE                         
	PlayableCiv=1
	MinorNationStatus=0                         
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_FleurDeLis.dds                         
	Color=PLAYERCOLOR_DARK_BLUE                         
	ArtStyle=ARTSTYLE_EUROPEAN                         
	StartingGold=100                         
	StateReligion=RELIGION_CHRISTIANITY                         
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_HEREDITARY_RULE                         
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_VASSALAGE                         
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_SERFDOM                         
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION                         
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_ORGANIZED_RELIGION                         
	CityList=TXT_KEY_CITY_NAME_ORLEANS 			
	CityList=TXT_KEY_CITY_NAME_LYONS 			
	CityList=TXT_KEY_CITY_NAME_RHEIMS 			
	CityList=TXT_KEY_CITY_NAME_TOURS 			
	CityList=TXT_KEY_CITY_NAME_CHARTRES 			
	CityList=TXT_KEY_CITY_NAME_AVIGNON 			
	CityList=TXT_KEY_CITY_NAME_BESANCON 			
	CityList=TXT_KEY_CITY_NAME_ROUEN 			
	CityList=TXT_KEY_CITY_NAME_GRENOBLE 			
	CityList=TXT_KEY_CITY_NAME_DJION 			
	CityList=TXT_KEY_CITY_NAME_AMIENS 			
	CityList=TXT_KEY_CITY_NAME_CHERBOURG 			
	CityList=TXT_KEY_CITY_NAME_POITIERS 			
	CityList=TXT_KEY_CITY_NAME_TOULOUSE 			
	CityList=TXT_KEY_CITY_NAME_BAYONNE 			
	CityList=TXT_KEY_CITY_NAME_STRASBOURG 			
	CityList=TXT_KEY_CITY_NAME_BREST 			
	CityList=TXT_KEY_CITY_NAME_RENNES                         
	Handicap=HANDICAP_CHIEFTAIN                         
	AttitudePlayer=3, AttitudeExtra=-10                         
	AttitudePlayer=6, AttitudeExtra=4                         
EndPlayer

3)Plot entries

Code:
BeginPlot
	x=56,y=49
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=2
		Level=1, Experience=0
	EndUnit
	BeginUnit
		UnitType=UNIT_CROSSBOWMAN, UnitOwner=2
		Level=1, Experience=0
	EndUnit
	BeginUnit
		UnitType=UNIT_KNIGHT, UnitOwner=2
		Level=1, Experience=0
	EndUnit
	BeginUnit
		UnitType=UNIT_WORKER, UnitOwner=2
		Level=1, Experience=0
	EndUnit
	RouteType=ROUTE_ROAD
	BeginCity
		CityOwner=2
		CityName=Bordeaux                             
		CityPopulation=3
		CityCulture=10                             
		BuildingType=BUILDING_GRANARY                             
		BuildingType=BUILDING_COURTHOUSE                             
		BuildingType=BUILDING_CHRISTIAN_TEMPLE                             
		ReligionType=RELIGION_CHRISTIANITY                             
		ReligionType=RELIGION_JUDAISM                             
	EndCity
	TeamReveal=2,3,4,5,6,12,
EndPlot

I believe that a Team entry that won't have any players can be left alone, but I am not certain. If you do delete one, all Civs will need their Team numbers adjusted to put them back on the correct settings.

The player entry of the one you want to get rid of needs to be deleted. Any other players that refer to them (Attitude modifiers at the ends) need to be deleted. Ones that refer to people later than them in the file need to be renumbered (if you delete the 3rd, 4 becomes 3, 5 becomes 4, etc).

Plot entries : Anything owned by that player needs to be deleted. Things owned by later players need to have their owner numbers changed. The TeamReveal entries tell who gets the Fog of War removed for that tile at the start, and as such also need to be altered.
 
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