LaularuKyrumo
Chieftain
- Joined
- Jun 29, 2010
- Messages
- 12
I'm having a weird bug with this new technology I added. I used "The Wheel" to base the new one off of, so I would get all the tags in the right spot. However, for some reason, it always gives all players "The Wheel" by default, and won't ever let you research it. The new tech, Apprenticeship, also replaces the old one in the Tech Tree, but The Wheel still seems to be there. Anybody have any advice on how to fix this?
Technology defined as follows:
Technology defined as follows:
Code:
<TechInfo>
<Type>TECH_APPRENTICESHIP</Type>
<Description>Apprenticeship</Description>
<Civilopedia>TXT_KEY_TECH_APPRENTICESHIP_PEDIA</Civilopedia>
<Help/>
<Strategy>This technology allows the construction of Saboteur and Counterspy units. Build them to take espionage to the next level!</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<iAIWeight>0</iAIWeight>
<iAITradeModifier>0</iAITradeModifier>
<iCost>600</iCost>
<iAdvancedStartCost>100</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<Era>ERA_MEDIEVAL</Era>
<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
<iFeatureProductionModifier>0</iFeatureProductionModifier>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iTradeRoutes>0</iTradeRoutes>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iFirstFreeTechs>0</iFirstFreeTechs>
<iAsset>8</iAsset>
<iPower>4</iPower>
<bRepeat>0</bRepeat>
<bTrade>1</bTrade>
<bDisable>0</bDisable>
<bGoodyTech>1</bGoodyTech>
<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
<bMapCentering>0</bMapCentering>
<bMapVisible>0</bMapVisible>
<bMapTrading>0</bMapTrading>
<bTechTrading>0</bTechTrading>
<bGoldTrading>0</bGoldTrading>
<bOpenBordersTrading>0</bOpenBordersTrading>
<bDefensivePactTrading>0</bDefensivePactTrading>
<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
<bVassalTrading>0</bVassalTrading>
<bBridgeBuilding>0</bBridgeBuilding>
<bIrrigation>0</bIrrigation>
<bIgnoreIrrigation>0</bIgnoreIrrigation>
<bWaterWork>0</bWaterWork>
<iGridX>1</iGridX>
<iGridY>3</iGridY>
<DomainExtraMoves/>
<CommerceFlexible/>
<TerrainTrades/>
<bRiverTrade>0</bRiverTrade>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_MILITARY</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
</Flavors>
<OrPreReqs>
<PrereqTech>TECH_FEUDALISM</PrereqTech>
</OrPreReqs>
<AndPreReqs/>
<Quote>A long apprenticeship is the most logical way to success. The only alternative is overnight stardom, but I can't give you a formula for that. -- Chet Atkins</Quote>
<Sound>SND_TECH_APPRENTICESHIP</Sound>
<SoundMP>SND_TECH_MP_APPRENTICESHIP</SoundMP>
<Button>,Art/Interface/Buttons/TechTree/Guilds.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,12</Button>
</TechInfo>