Changing the IfeatureProductionModifer

tchristensen

Emperor
Joined
Jul 21, 2010
Messages
1,241
Location
Grand Rapids, Mi
I recently created a new early tech called the "The Plough" [with the Yoke inferred]. My idea was to give a 10 percent production bonus when working the land, most preferably fields for planting and harvesting.

I noticed that that the IfeatureProductionModifier seems only to affect "chopping of trees" and I cannot seem to find any reference to changing it to any other sort of production bonus.

All of my mod work is still far into beta and I will hopefully tighten up things as I learn how to mod more discreetly. If anyone has any ideas on how to change the ProductionModifier to something other than "chopping", I would love to hear about it. I would like to continue to get a bonus for felling trees -- but perhaps not have it say 'chopping' but rather something more descriptive with the use of the yoke (drafting?).

-Troy-

<TechInfo>
<Type>TECH_PLOUGH</Type>
<Description>The Plough And Yoke</Description>
<Civilopedia></Civilopedia>
<Help/>
<Strategy></Strategy>
<Advisor>ADVISOR_GROWTH</Advisor>
<iAIWeight>0</iAIWeight>
<iAITradeModifier>10</iAITradeModifier>
<iCost>270</iCost>
<iAdvancedStartCost>100</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<Era>ERA_CLASSICAL</Era>
<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
<iFeatureProductionModifier>10</iFeatureProductionModifier>
<iWorkerSpeedModifier>10</iWorkerSpeedModifier>
<iTradeRoutes>0</iTradeRoutes>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iFirstFreeTechs>0</iFirstFreeTechs>
<iAsset>8</iAsset>
<iPower>10</iPower>
<bRepeat>0</bRepeat>
<bTrade>1</bTrade>
<bDisable>0</bDisable>
<bGoodyTech>1</bGoodyTech>
<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
<bMapCentering>0</bMapCentering>
<bMapVisible>0</bMapVisible>
<bMapTrading>0</bMapTrading>
<bTechTrading>0</bTechTrading>
<bGoldTrading>0</bGoldTrading>
<bOpenBordersTrading>0</bOpenBordersTrading>
<bDefensivePactTrading>0</bDefensivePactTrading>
<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
<bVassalTrading>0</bVassalTrading>
<bBridgeBuilding>0</bBridgeBuilding>
<bIrrigation>0</bIrrigation>
<bIgnoreIrrigation>0</bIgnoreIrrigation>
<bWaterWork>0</bWaterWork>
<iGridX>6</iGridX>
<iGridY>3</iGridY>
<DomainExtraMoves/>
<CommerceFlexible/>
<TerrainTrades/>
<bRiverTrade>0</bRiverTrade>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_MILITARY</FlavorType>
<iFlavor>3</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<iFlavor>8</iFlavor>
</Flavor>
</Flavors>
<OrPreReqs>
<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
</OrPreReqs>
<AndPreReqs>
<PrereqTech>TECH_AGRICULTURE</PrereqTech>
</AndPreReqs>
<Quote>Why don't we let the horse do the hard work, doh!!</Quote>
<Sound>AS2D_TECH_HORSERIDING</Sound>
<SoundMP>AS2D_TECH_MP_HORSERIDING</SoundMP>
<Button>Art/Interface/Buttons/TechTree/button_plough.dds</Button>
</TechInfo>
 
Top Bottom