vexing
knows
- Joined
- Dec 24, 2010
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1.0.1.217
hostile city states in the early game have a higher decay rate than neutral/irrational/friendly city states.
on turn 330 in a marathon with patronage friendly city states lose 0.5 influence per turn, hostile 0.75
on turn 1100 friendly city states lose 1.0 influence per turn, hostile still 0.75
hostile city states in the early game have a higher decay rate than neutral/irrational/friendly city states.
on turn 330 in a marathon with patronage friendly city states lose 0.5 influence per turn, hostile 0.75
on turn 1100 friendly city states lose 1.0 influence per turn, hostile still 0.75