I am having just a terrible time with barbs this update, to the point of almost giving up on most of the civs. For me, if I don't start with an offensive mana, or a strong civ mechanic in the early game it just becomes an exercise in futility.
I can go for quick growth, but I just end up with literally 5-10 goblins sitting on my resources with STR well above what I can field.
Right now the barb system is NOT choice. It's just an illusion of choice. If you give them gold or pop, you lose. If you don't tech warrior for your local legend, you lose.
It's maddeningly frustrating and holding this mod back. If I could just get vanilla FFH barbs in this mod, it would be the best FFH mod in existence, but instead I end up spending half the game fighting barbs to the point that if I survive I just walk over whatever other civs are in game.
I can go for quick growth, but I just end up with literally 5-10 goblins sitting on my resources with STR well above what I can field.
Right now the barb system is NOT choice. It's just an illusion of choice. If you give them gold or pop, you lose. If you don't tech warrior for your local legend, you lose.
It's maddeningly frustrating and holding this mod back. If I could just get vanilla FFH barbs in this mod, it would be the best FFH mod in existence, but instead I end up spending half the game fighting barbs to the point that if I survive I just walk over whatever other civs are in game.
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