How to rewrite Capitalism II

Zkribbler

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Capitalism II archaic though it may be is a pretty fun game. I've always done well with manufacturing, retail, and mining, although farming and real estate are consistent losers and newspapers are impossible. I have a copy in my Steam wishlist, waiting for a sale.

I'd like to modify the game so it would play better. I used to know how to program, but I haven't in decades. Can some give me some pointers?
 
What is the modding mechanism? I'm presuming you have no access to the source code, so it must be some
sort of scripting (Lua, Python, XML, etc.). If that's the case your options are
1. See if there a script files with the main game, study them, and edit a copy to see how hard it is to make something work.
2. See if there's a modding guide to the game somewhere.
 
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