I can see why Russia is at "Agression Level 4". However, she seems well behave in most of my game. As long as I'm stronger than her, she won't dare declaring war.
Originally posted by JFL_Dragon
Moonsinger you are a cruel player. I could never starve my own citizens to death
At least they died with a smile on their face. If the other civ get a hold of them, their fates could have been worst.Originally posted by JFL_Dragon
Moonsinger you are a cruel player. I could never starve my own citizens to death
Originally posted by Lawrence
It is possible to get limited war weariness.
The points:
1. Thou shalt not let enemy enter your territory and stay for 1 turn or more.
2. Thou shalt not lose cities.
3. Thou shalt manage to lose as little units as you can.
4. Thou shalt not have enemy nationals in your country.
( Well, I have some doubt for this, don't know if it counts but it SEEMS to count )
In this way you can get 40+ turns with limited war weariness.
I would always sue for peace as soon as peace talk is possible. However, sometimes, they refused to talk. Even though they are loosing the war badly, they still refuse to talk. Can't sue for peace if they refuse to accept our diplomatic convoy.Originally posted by Klem
Why fight a 40 turn war? If youre losing the war, you sue for peace as soon as possible.
Originally posted by Moonsinger
I would always sue for peace as soon as peace talk is possible. However, sometimes, they refused to talk. Even though they are loosing the war badly, they still refuse to talk. Can't sue for peace if they refuse to accept our diplomatic convoy.
Originally posted by Klem
I've had games with maybe 12 or 15 turns where the AI would refuse to talk. I can't prove it, but my gut feel is that I wasn't hitting them hard enough to bring them to the table. And it's nice to know you can end the war, particularly if the objective is limited, such as a critical resource.
Originally posted by truetom
The real chalenge is to try to play the game like in real life. Kohabitate, buy resurces, use extortion, trade resurces and if can't do it this way and you're threatened then make war. If they piss you off - a lot - then make war. That's the chalenge.
The game dosen't simulate very well what happens if you act like you - I mean in trading sence. NOBODY would trade with you if you'd be acting like this in real life. And you don't have to act as a state or a nation. Ask your friends what they would say if you acted like this in relations with them.
Originally posted by Lawrence
It is possible to get limited war weariness.
The points:
1. Thou shalt not let enemy enter your territory and stay for 1 turn or more.
2. Thou shalt not lose cities.
3. Thou shalt manage to lose as little units as you can.
4. Thou shalt not have enemy nationals in your country.
( Well, I have some doubt for this, don't know if it counts but it SEEMS to count )
In this way you can get 40+ turns with limited war weariness.