After my brother bought a Nintendo Switch for Civilization VI, we sat down and we played the local multiplayer LAN mode. For the last 3 years, we would regularly play Civilization: Revolution together. Here are my thoughts.
- I love how we both play at the same time just like in Civilization: Revolution
- My brother needs to learn how to go from Civilization: Revolution to Civilization VI. I told him rushing into a warrior war with Spain wasn’t a good idea. He didn’t listen, he lost his two warriors and the barbarian swept in, raided his farmland and stole his builder. Told you so, bro. This isn’t your 2008 Civ game anymore.
- The game is much more stable than Civilization: Revolution was on Xbox 360 although I’ve had the game freeze up on me once.
- We’ll have to experiment with the game settings to get a faster experience. Normal map is too big. I think small map is still too big, but he disn’t. The real problem was that we would start on opposite sides of the world on a continents type of map
- Speed : fast seems to work, but I’m thinking Internet speed may be more appropriate
- It took me a while to understand that the way AI civilizations contacted you was throught the news feed. I would try to erase diplomatic proposals from the news feed by pressing X, but it wouldn’t work. I first brushed it off by thinking it was a bug. It wasn’t. I just didn’t understand how it worked. It’s a great solution to AI civilizations making you lose battles against human players by just poping up at the start of your turn unexpectedly while your human opponent would attack your units while you are trying to cancel the unwanted diplomatic discussions. Now you summon AI when you see it fit to answer them.
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