Lord Parkin
aka emperor
So the Stack of Death has been replaced by the Barrier of Death. And the move to one unit per tile accomplished what, exactly?
One of the nice things about Steam -- and, full disclosure, I'm a fan -- is that it allows you to see what people are doing by awarding achievements and publishing the related statistics. This is why the early achievements are so trivial: If 12 percent of the people haven't founded a second city, ever, you know most of them just have the game sitting around on their computer, pretty much unplayed.
Now we can use these statistics to check the claim that Civ V is "too easy" and "dumbed down". Let's look at the numbers about victory levels:
Baby Steps (Settler): 10.2 percent
Taking off the Training Wheels (Chieftan): 15.3 percent
The Alexman (Warlord): 6.6 percent
Charming, Really (Prince): 4.8 percent
The Once And Future King: 0.7 percent
The Golden Path (Emperor): 0.3 percent
Flawless Strategy (Deity): 0.2 percent
Obviously there are a lot of people not finishing their games, but we already know that (personally, I tend to quit any Civ game when I either get too far ahead or too far back).
If Civ V were really as easy as the detractors here claim, I would expect the percentage of wins on Emperor and Deity to be a lot higher, with people ramping up the difficulty to try to make the game enjoyable. It's not like everybody is leaving in disgust, either, as you can see by the number of players on the Steam Stats.
(Personally, I'm trying to tell my sense of self-respect I should at least win one game on Settler just to get the achievement...)
I could have gone through the whole thing without a single war.
snip
The only reason I haven't beaten Deity yet (well, at least this is what I like to think ) is the ridiculous advantages the AI gets in unit costs and the what-would-be extremely tedious task of slogging through this many units...
Spoiler :
There are so many reasons it's flawed to use the stats about Steam Achievements to assess the difficulty of the game, it's hardly worth going over again. It's already in the thread: http://forums.civfanatics.com/showpost.php?p=9690683
If Civ V is so easy, why isn't everybody winning on Emperor?
This is what I've been noticing as well. It's pretty much the only reason I survive til the end at Deity - I just avoid annoying any of the AIs. All of those responses like "Get Over it" I wonder why anyone would choose
Not sure if this is serious, but you want game developers to create multiple AIs for a game? This seems extremely unlikely, both in time needed to develop each AI and time needed to fix the bugs with each separate AI.I agree with your first sentence - the higher difficulty levels should have the AI playing smarter, not cheating harder.
Why? That seems like a reasonably small number for the highest difficulty level in a game. 1 in 200 is a pretty select group...That's 0.2%/37% meaning 0.5% of people who beat the game beat it on the hardest difficulty level. After < 2 weeks. Thread closed.