Lexicus
Deity
@Tim you can change the names of your units including GGs by clicking on their name at the bottom left of the interface.
@Tim you can change the names of your units including GGs by clicking on their name at the bottom left of the interface.
Imagine my surprise when I saw a Great Spy with the name of a guy that worked for me.if great people names were empire appropriate.
Imagine my surprise when I saw a Great Spy with the name of a guy that worked for me.
I later found out he was one of the play testers and since there were so few ACTUAL well known great spies in history that they named most of them for the play testers.
Imagine my surprise when I saw a Great Spy with the name of a guy that worked for me.
I later found out he was one of the play testers and since there were so few ACTUAL well known great spies in history that they named most of them for the play testers.
Are you sure you don't want to know? I could be persuaded to impart the secret knowledge.That would take forever on second thought, dont tell me how to do it 
Change the combat system so it isn't based on "luck" losing a 99 % battle is just stupid.
Change the combat system so it isn't based on "luck" losing a 99 % battle is just stupid.
make it like civ 5 if you do 5 damage you do 5 damage
I'm sorry, but this literally made me laugh.This is more of a problem in the very early game where 1-3 improbable combat results can ruin your game. TMIT made this point a while ago, maybe in this thread, even.
So what about:
4000BC-2000BC auto win if >50% combat odds, auto loss otherwise
2000BC-1000BC auto win if >80% odds, auto loss if <20% odds
1000 BC and later as things are now
Question is, how much damage should the Auto win(ning) unit suffer? Does that need to be tailored as well?
How many of those 99% battles have you won though, say out of a hundred?
I think this is only an issue very early on. Usually your stacks are large enough that the randomness evens out, I hate excessive randomness but I've never had this issue in Civ IV .Change the combat system so it isn't based on "luck" losing a 99 % battle is just stupid.
make it like civ 5 if you do 5 damage you do 5 damage
Correction: A Documented modding API so extensive that I can do everything else myself
- A modding API so extensive that I can do everything else myself