From the IGN article ;
Could open up interesting playstyles if you have a foodstore that distributes to your empire.
This is speculation at this point, but this paragraph strongly suggests food centralization similar to how gold and gpt works . That too was globalized from a city level in Civ3.
Could open up interesting playstyles if you have a foodstore that distributes to your empire.
This is speculation at this point, but this paragraph strongly suggests food centralization similar to how gold and gpt works . That too was globalized from a city level in Civ3.
These changes obviously have a big impact not only on production, but on warfare and intelligence-gathering. “Scouting and approaching an enemy is a very very meaningful activity,” says Beach. “You can see if they have Wonders that they’ve started because they’ll be constructing in front of your eyes right there on the map. You can see if you have two or three cities on the border, which one might be his heavy industry city and which is where his science research is going on.” This allows you to make educated tactical decisions on what areas of the enemy you want to cripple first – take down unit production, halt scientific advancement to maintain a technological advantage, cripple food production, etc. On the other side, in the late game you’ll have to decide which districts to defend best against ground or bombing attacks.