Illiteracy and Poverty

Shadzy19

Warmonger
Joined
May 7, 2005
Messages
537
Location
Belgium
Didnt play for a year or so and just got back and gave this mod a try, I must say its been great so far!
Have to relearn the game entirely.
Playing CP V66 and CBP v13 with all the recommended downloads (not the plague one though)

I like to play slow games but not with the slow builds from marathon so I play epic speed with my own adjustments to tech costs (so i just updated the numbers in techcostchanges) im at about 1850AD (still only industrial age) now and practicly all my citys are getting -3 up to -5 unhappy at poverty and illiteracy and its breaking my civilization!
Is it normal to be getting these numbers at practicly 75% of my citys so all besides my core citys?

The main question really is how is it calculated?
Is it the average of all the citys in the game at that point or the average of what u normally should be having at that date / at that turn, cause if so im screwed :)

As example, im playing emperor 13 civs large map epic speed, im n2 in science and even my capital is getting a -1 for illiteracy, all the others getting -1 up to -5.

If its messed up because of my tech adjustments costs, any ideas how I can solve it for future games?
If its normal, better care my expanding next time and find a workaround :)

Thx in advance.
 
Didnt play for a year or so and just got back and gave this mod a try, I must say its been great so far!
Have to relearn the game entirely.
Playing CP V66 and CBP v13 with all the recommended downloads (not the plague one though)

I like to play slow games but not with the slow builds from marathon so I play epic speed with my own adjustments to tech costs (so i just updated the numbers in techcostchanges) im at about 1850AD (still only industrial age) now and practicly all my citys are getting -3 up to -5 unhappy at poverty and illiteracy and its breaking my civilization!
Is it normal to be getting these numbers at practicly 75% of my citys so all besides my core citys?

The main question really is how is it calculated?
Is it the average of all the citys in the game at that point or the average of what u normally should be having at that date / at that turn, cause if so im screwed :)

As example, im playing emperor 13 civs large map epic speed, im n2 in science and even my capital is getting a -1 for illiteracy, all the others getting -1 up to -5.

If its messed up because of my tech adjustments costs, any ideas how I can solve it for future games?
If its normal, better care my expanding next time and find a workaround :)

Thx in advance.

Some things are based on known techs and some on which era you're in. Slowing down techrate shouldn't affect anything from what I've gathered.
 
Didnt play for a year or so and just got back and gave this mod a try, I must say its been great so far!
Have to relearn the game entirely.
Playing CP V66 and CBP v13 with all the recommended downloads (not the plague one though)

I like to play slow games but not with the slow builds from marathon so I play epic speed with my own adjustments to tech costs (so i just updated the numbers in techcostchanges) im at about 1850AD (still only industrial age) now and practicly all my citys are getting -3 up to -5 unhappy at poverty and illiteracy and its breaking my civilization!
Is it normal to be getting these numbers at practicly 75% of my citys so all besides my core citys?

The main question really is how is it calculated?
Is it the average of all the citys in the game at that point or the average of what u normally should be having at that date / at that turn, cause if so im screwed :)

As example, im playing emperor 13 civs large map epic speed, im n2 in science and even my capital is getting a -1 for illiteracy, all the others getting -1 up to -5.

If its messed up because of my tech adjustments costs, any ideas how I can solve it for future games?
If its normal, better care my expanding next time and find a workaround :)

Thx in advance.

The value is inflated based on the number of known techs, so it responds to changes in game speed as it should. If you are getting that much unhappiness from illiteracy/poverty, it is usually indicative of not spreading out your science/gold across your cities. One thing that players from BNW have learned is that you need to spread out your trade routes a bit more - placing them all in one city will simply hurt the other cities.

G
 
Try to send at least 1 caravan/cargo ship from every city so you shouldn't have problems with poverty and illiteracy. Note that trade routes give much more :c5science: than before.

1 cargo ship to well-developed city should give you enough :c5gold: and :c5science: to reduce these problems to 0. It is very quick solution. And if you're on war then you can recall your caravans/ships and send them elsewhere ;)
 
Thanks for the answers guys, I only got 6 trade routes and 12~ city's though and specially all the island city's i settled after banking are getting hit hard, I gave most of them a trade route and that settled the poverty problem, but illiteracy still beats me into oblivion, al of them get -5 illiteracy untill i can manage to buy them a university, then it goes down to -1 / -2.

Guess I should not overexpand next time and hold a bigger surplus on happiness before i try to take all the sweet spots in 1 go :)
 
Well, you can also reduce certain problems with specialist. You can create scientists before you solve illiteracy problem other way.
 
I'm not really understanding how you can reduce poverty/illiteracy with trade routes/specialists.

Take Rotterdam, here.
Spoiler :


3 villages are being worked (you can't see a 3 gold village hidden behind the tooltip), plus a market, cotton plantation, and active trade route. There is still poverty in the city, and it's not anywhere close to coming out of poverty . The only city in my empire making more gpt is my capital, which is also impoverished (and would still be even if it didn't have the higher standards for being a capital).

This city also has a library with the specialist being worked. If anybody has universities yet, they are just being built (there has been illiteracy for a while, though). I really don't know how else I can make the city literate save for the National College that's currently being built.

I understand you cannot make every city perfect, but if you go out of your way to focus on a particular aspect it shouldn't be too difficult (or nigh impossible save for the most extreme of circumstances) to remove the unhappiness for that aspect, imo.
 
Show a picture of what you have in the city (all the buildings).

CS allies can help, trade out spare luxuries for other luxuries, wonders, National Wonders, certain policies, religious buildings and beliefs, morale buildings can help lower it, linking up your empire with roads (or seaports), etc...
 
I'm not really understanding how you can reduce poverty/illiteracy with trade routes/specialists.

Take Rotterdam, here.
Spoiler :


3 villages are being worked (you can't see a 3 gold village hidden behind the tooltip), plus a market, cotton plantation, and active trade route. There is still poverty in the city, and it's not anywhere close to coming out of poverty . The only city in my empire making more gpt is my capital, which is also impoverished (and would still be even if it didn't have the higher standards for being a capital).

This city also has a library with the specialist being worked. If anybody has universities yet, they are just being built (there has been illiteracy for a while, though). I really don't know how else I can make the city literate save for the National College that's currently being built.

I understand you cannot make every city perfect, but if you go out of your way to focus on a particular aspect it shouldn't be too difficult (or nigh impossible save for the most extreme of circumstances) to remove the unhappiness for that aspect, imo.

Yeah, I'd like to see a run-down of the city yields - if you hover over the city name in the city screen it gives you a better breakdown of just how close (or far) you are away from producing unhappiness. Keep in mind that being below the global average at all (even .01!) produces at minimum 1 unhappiness, so this city may be right on the fringe.

G
 
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