Thanks once again for all your help, it’s much appreciated.
Whilst I’m glad to hear you think the game is won
, experience (ie. my propensity to lose from good starts
) reminds me I need to be a little more cautious.
In short, whilst I’ve won a few games at immortal now, I’m still not quite sure when I can recognise that the game is won...especially when the AP is about to enter play. FWIW, I do recognise that taking down Shaka and Monty has broken the game wide open and that I can probably seal the win if I can take down Joao.
On that score, your thoughts re: military tactics are identical to mine. I’d love to be able to conjure up two stacks – but am realising that one stack to Lisbon (which is being roaded into) and then headed further south will probably have to do. Meanwhile, my northern cities can fend off Joao’s counter with cho-ku-nus / maces if needed and the odd pike if he sends out jumbos. With any luck (or perhaps a trade), Ragnar and / or JC (who’s WHEOOHRN) can join a dogpile to keep Joao’s forces occupied.
Re: the FP. Thanks for the tip! I keep forgetting to build that thing!
Re: library. I presume you mean in Tianjin (where there’s one hammer invested in a library)? Yeah, poor play on my part. I stupidly put a library in the queue as a placeholder and left it there for a turn.
With CoL now just in from Shaka, the plan will be forge > courthouse for exactly the reason you mentioned – maximising return per hammers invested.
Re: pavilions. Am planning to use war booty from Joao to help me get to drama (if it's not available in trade) and then look to build / whip them as war weariness climbs.
Given my earlier point re: my tendency to throw away good starts meanwhile, I’d appreciate your thoughts re: two points:
Firstly, when to run the golden age from the GArtist? It occurs to me that I have three choices:
(i) Start the golden age now, revolt into caste, farm a scientist and use the extra hammers from the age to boost production. Upside: cities grow and a GS education bulb will pretty much seal liberalism. Downside: trebs won’t be produced in sufficient numbers to assist the coming war much.
(ii) Leave the GArtist to snooze a while longer and whip out trebs and the odd pike to protect my stack. Upside: Joao’s toast and the GA is kept for a golden age after the war which is used to farm a GS. Downside: cities stay small for a good while longer, which may inhibit the post-war economic recovery – although whipping would include courthouses in certain cities. Beijing is also unlikely to contribute much to the war effort if it continues building the HE. Also won’t be able to revolt without losing a turn of anarchy.
(iii) Burn the GArtist on a golden age but whip as needed. Upside: cities will grow (depending on where I whip), trebs can help in the war effort, and I can revolt anarchy free. Downside: the higher opportunity cost of whipping during a golden age and much reduced opportunity to farm another GS (since no caste system).
FWIW, I’m leaning towards option (ii) or (iii) given how taking down Joao and nabbing The Great Library would affect the game. Out of curiosity, which of these three plans would you be inclined to pursue? Or is there another option that I’ve missed?
Secondly, what do you think of the idea re: gifting theocracy to Mehmed to see if he will build The AP under Hinduism?
Thanks again for any guidance you can give.