If anyone has played SSI's People's General, you'll know where my suggestion is coming from.
Instead of having separate artillery or archery units, why not have the ability to add or remove various specialty contingent units to basic infantry and cavalry units. These specialty contingent units (such as catapults, archers, skirmishers or headquarters) would give the units to which they were added additional benefits and penalties. For example, a catapult contingent unit could give the base unit additional strength vs. cities/fortresses but decrease its speed to 1 hex. A skirmisher contingent could decrease the base unit's overall strength but prevent enemy units from passing by.
I've always loved the combat model of the Panzer General series, so I think it's really exciting that Civ 5 is using that game as a template for combat.
Instead of having separate artillery or archery units, why not have the ability to add or remove various specialty contingent units to basic infantry and cavalry units. These specialty contingent units (such as catapults, archers, skirmishers or headquarters) would give the units to which they were added additional benefits and penalties. For example, a catapult contingent unit could give the base unit additional strength vs. cities/fortresses but decrease its speed to 1 hex. A skirmisher contingent could decrease the base unit's overall strength but prevent enemy units from passing by.
I've always loved the combat model of the Panzer General series, so I think it's really exciting that Civ 5 is using that game as a template for combat.