Was there a wonder cascade on that turn or recently before it?
Nope:
Was there a wonder cascade on that turn or recently before it?
The Great Library got started by Greece a few turns earlier I believe. So, I don't think The Great Library got SGL rushed. It's possible though. I'm not running the Flintlock mod. It's the epic game. Later on, I could tell that Copernicus's Observatory got SGL rushed.Looks like you picked all Scientific opponents, correct? Are you also running the Flintlock patch? i.e. is it possible that some (most? all?) of these Wonders were SGL-rushed?
I find it the likely explanation as The Byzantines learned Warrior Code first and got an SGL. They have the commerce bonus from Seafaring so they have the best position early for research, and I had all scientific opponents, but I think I left out Germany and The Ottomans, so no one starting with Warrior Code. I suppose also possibly Writing, as The Byzatines seem to have a tendency to research that early, but I doubt before Warrior Code.Can an SGL be won by popping a new tech from a Goody-Hut?
In this case it is very clearly that the setting of those bombers should cause such a result, as it is a a good criteria for the differentiation between tactical and strategic bombers in C3C.
It's very huge. I'm not sure how to get the seed number. I'll see if I can find a way to get it...What is the map size and the seed of this randomly generated map ?
I had started a new game after that, so "Play previous world" was of no use trying to get the seed number. I used to have CivAssist II, but it must've been on another computer that doesn't work anymore. I've attached a save file if anyone with CivAssist want to check it, but I'm not sure if others can open this file, because it's a custom scenario.It's very huge. I'm not sure how to get the seed number. I'll see if I can find a way to get it...
Even more astonishing in my eyes is, that in this case the game didn´t freeze due to the houseboat bug. In CCM these constellations appear more frequently. So for me the real interesting question is: Why did your game not freeze ? Do you have different kinds of settlers in your game and can your settlers be normally produced (in CCM for most parts of the game the settlers are autoproduced) ?View attachment 674427
They had a caravel that I didn't manage to kill. They must've had a settler on board. This is really unusual.
I have seen this lots of times, independent of difficulty level. Sometimes even at size 1: the shield-box for the settler is full, and the town then keeps wasting its production turn after turn, until it grows to size 3...The AI difficulty level is set to Deity, but I have never seen a city with no building and no garrison building a settler which such a small population.