Interesting Screenshots

I have seen this lots of times, independent of difficulty level. Sometimes even at size 1: the shield-box for the settler is full, and the town then keeps wasting its production turn after turn, until it grows to size 3...
There must be some screenshots in one of the Succession Games I played in a couple of years ago, where we established embassies in a couple of AI capitals and saw exactly that picture. Not the best way to use your most productive city, is it... :)
Thanks for the feedback. I just have not seen that before.
 
They had a caravel that I didn't manage to kill. They must've had a settler on board. This is really unusual. I have managed to get away like this with a settler in a ship once or twice ever, but I can't remember ever experiencing the AI managing that. And now it seems like it might've happened twice in the same game.
I've seen this happen several times over the years. Usually in the later game, when someone has been razing cities, and the AI are sending out Settlers to try to claim that land for themselves. An across-the-seas AI does so, but is weak and quickly conquered by a neighbor, except for a Caravel or Galleon and perhaps a few Frigate escorts sailing to wherever the razed land was. If you're going for a Conquest victory, it can be worth stealing their plans shortly before conquering their last city to see where their convoy ships are.

The part that sounds odd is about the Romans, though. I've never heard of an AI not building a first city (unless it's stuck on an all-mountains island or something equivalent). Are there any cities with Roman names on the map, even if Rome itself was destroyed? It sounds more likely to me that they built a city, lost a war, had a Settler on a Galley, and perhaps got just enough tech to have Navigation, after which their Galley was on a wild goose chase across the oceans trying to find an empty island.

I suppose you'll learn more about what happened when you finish the game and see the Replay.
 
An oldie but a goodie:

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I had built the Great Library and it gave me Feudalism while I was in Anarchy.

The real question though, does it re-roll the anarchy time is you choose "Yes, let the revolt begin!"? I had a decent enough roll, and progress, that I didn't want to risk resetting the counter.
 
The real question though, does it re-roll the anarchy time is you choose "Yes, let the revolt begin!"?
I would expect that if you get this a couple of turns after the original revolt, it will restart the clock. So if originally had 5 turns anarchy and 2 turns are already over, it is definitely not worth it.

The interesting question is, what happens, if you re-revolt in the same interturn. For example, you finish a government tech, break from the "big picture" into the F1-screen and revolt, and then re-revolt a second time from the above popup. And here common knowledge is, that in Vanilla/PtW you get a re-roll of anarchy time, while in C3C you don't. This is used in the GOTM (PtW) competition to get a better anarchy time on the second try, if you are unhappy with what you got on the first attempt, while in the COTM (C3C) competition, it doesn't help: you are stuck with the anarchy you got the first time.
 
Apologies if this is well known. I'm in the Modern Era and met everyone ages ago. Two contradictory screenshots about my population and world area on the same turn. First one puts me first, second one puts me, er, second. Pleaz iggnoar me being 20th out of 22 for lyteracy!

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Apologies if this is well known. I'm in the Modern Era and met everyone ages ago. Two contradictory screenshots about my population and world area on the same turn. First one puts me first, second one puts me, er, second. Pleaz iggnoar me being 20th out of 22 for lyteracy!

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Maybe it's an unpredictable result of your mod?
 
Maybe it's an unpredictable result of your mod?
No, that happens in unmodded games just as well.

Population in F8 is population points, say 12 in a fully developed city. Population in F11 is population as adding the population of all cities together. The population of a city does not scale linear with its population points, it scales much stronger. So a size 20 metro is worth much more than 2 size 10 cities.

Area in F11 does include sea, area in F8 does not.

 
No, that happens in unmodded games just as well.

Population in F8 is population points, say 12 in a fully developed city. Population in F11 is population as adding the population of all cities together. The population of a city does not scale linear with its population points, it scales much stronger. So a size 20 metro is worth much more than 2 size 10 cities.

Area in F11 does include sea, area in F8 does not.


Maybe we should post these discrepancies on the Github for the developers to fix.

All kidding aside, the difference in areas leads me to think that citizens on sea squares not counting towards the domination limit might be a bug. If so, there exist plenty of histographic entries in the HoF with higher scores, because of the sea square exploit. But even if it so, that sea square exploit makes for a good exploit, especially since it fits well with maximizing commerce. At least until one feels annoyed with thinking about replanting cities to take full advantage of it.
 
No, that happens in unmodded games just as well.

Population in F8 is population points, say 12 in a fully developed city. Population in F11 is population as adding the population of all cities together. The population of a city does not scale linear with its population points, it scales much stronger. So a size 20 metro is worth much more than 2 size 10 cities.

Area in F11 does include sea, area in F8 does not.

What strange discrepancies. I am struggling to think why you'd go to the effort of coding two different calculations.
 
Not in the epic game, but they could easily be made with a sea-serpent gfx, make it invisible, and place some for the barbarians to use to roam the seas and attack.

Oh, and Vuldacon already has in use the Giant Squid for the EFZI scenario.
 
in my never happening scenario ı was going to use this asian dragon thing . Super cool lookin' thing but most unlikely to happen . Should be a barbarian and remain immobile . Because it would be suitably strong . Wouldn't making it invisible mean that it would be unseen in the game ?
 
superb . ı tend to sink in the second turn if ı survive the first in seas/oceans while galleying around the world .
 
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