spaceman98
Plotting something
- Joined
- Sep 1, 2010
- Messages
- 3,639
9: Can I have something like ships building new ones out of enemy scrap as a research tech, or do ships only work in the framework provided at the start, with no extra addons allowed?
10: We have five initial ship points for free? Or do we have to pay for those, but are limited to 5 on turn one? If its the later, than can I buy a point of hull and get 10 extra points for my ship on turn one?
11: Are there any advantages to being small (speed, range, etc) or does bigger hull = better reguardless
12: Can I design my own navigator fleets or trade fleets, or do they have preset stats, with the rest being fluff?
13: How limited or unlimited am I on projects? Anything I want?
14: Do we already have jumpgates in our starting systems? Are they our unique type?
15: Is there a set cost per jumpgate or is that determined purely by RP?
16: If I throw 100 points of manpower into something that costs 2, would the extra manpower just go further and better, or do nothing? Can I give orders for wat people who find themselves thusly unemployed can do?
17: Do you generate ship stats based on RP, or do we make both?
18: How wierd can I get with my arsenal? Computer viruses? Overcharge the enemy generator? Extradimensional space bats? Does it have to fit the catagory of balisitc(missile)/energy/projectile?
Sorry if these are obvious, but please answer them...
10: We have five initial ship points for free? Or do we have to pay for those, but are limited to 5 on turn one? If its the later, than can I buy a point of hull and get 10 extra points for my ship on turn one?
11: Are there any advantages to being small (speed, range, etc) or does bigger hull = better reguardless
12: Can I design my own navigator fleets or trade fleets, or do they have preset stats, with the rest being fluff?
13: How limited or unlimited am I on projects? Anything I want?
14: Do we already have jumpgates in our starting systems? Are they our unique type?
15: Is there a set cost per jumpgate or is that determined purely by RP?
16: If I throw 100 points of manpower into something that costs 2, would the extra manpower just go further and better, or do nothing? Can I give orders for wat people who find themselves thusly unemployed can do?
17: Do you generate ship stats based on RP, or do we make both?
18: How wierd can I get with my arsenal? Computer viruses? Overcharge the enemy generator? Extradimensional space bats? Does it have to fit the catagory of balisitc(missile)/energy/projectile?
Sorry if these are obvious, but please answer them...