ScrubbyTheKid
Chieftain
First things first: Hi @all and congratulations to a real improvement on an already great mod.
I think the Legion has several issues.
1. I dont think Kelp/Kelp forrest should be able to host a Pyre.
2. I think the later Alchemistic units (Arquebusier, Cannon) should be barred for them, mainly because they are insanly strong in lategame secondly because i don't think it fits their Necromantic civ to dabble to much in alchemy (like the vamps).
3. The Binding Stones building seems a little insane: the no effect is mindblowingly strong for a building that early not to mention that when you get the Catacomb Libralus you get one for free in every city.
4. Is it possible to lock several civics for civs? I somehow cant see a civilisation that kindof solely depends on slaves and undead adopt a Republic for example.. or Freedom
I think the Legion has several issues.
1. I dont think Kelp/Kelp forrest should be able to host a Pyre.
2. I think the later Alchemistic units (Arquebusier, Cannon) should be barred for them, mainly because they are insanly strong in lategame secondly because i don't think it fits their Necromantic civ to dabble to much in alchemy (like the vamps).
3. The Binding Stones building seems a little insane: the no effect is mindblowingly strong for a building that early not to mention that when you get the Catacomb Libralus you get one for free in every city.
4. Is it possible to lock several civics for civs? I somehow cant see a civilisation that kindof solely depends on slaves and undead adopt a Republic for example.. or Freedom