It is a troubling trend, I agree.
If this keeps up, I weep for Civ VI.
If this keeps up, I weep for Civ VI.
It is a troubling trend, I agree.
If this keeps up, I weep for Civ VI.
They wont leave VI in the hands of a couple of kids, surely...
TBH though, started off disliking BE on Friday night but as the weekend has gone on and I have familiarised myself with the systems (and tech web!) I have been starting to enjoy myself. A couple of patches and one expansion and this would be decent.
My biggest problem is health. In my current game I have 5 cities. Each city has a (+3) Pharma Lab, and (+2) Clinic and a (+1) Cryo Lab. Now, by my math, that would be +30 health from my city buildings. However, apparently, that only adds up to 21. I was at -6 health and buy a +3 Pharma Lab. Makes sense for it to go to -3 right? Nope. It goes to -5. I buy a clinic for +2 same turn. I went from -5.... to -5. What?
"Okay," I tell myself. "There is some other math at play here, lets check the civilopedia." According to the civilopedia, 2 clinics produce twice as much health as 1 so we are talking basic addition here after all. "So why do 5 clinics not offer 25% more health than 4?" Apparently 6 health times 5 cities = 21 health from cities.
I'm on the fence about whether or not to buy it now or wait to it's full release. Would you recommend it? Is it already better than GalCiv2? Thanks in advance.
I've had the reverse experience - covert ops missions mostly work, and this is a problem given the huge payoffs and that the missions are free (no adverse diplo effects and no chance of agents being killed).
Establish Spy Network gives the same information as the city screen, just as a list.
Step back from what? Civ V didn't have airbases as tile improvements.
With Civ V mechanics, the last thing you want is any discount on gold purchasing - with gold from tiles, trading posts available from the start, the brokenness of resource pods containing solar collectors, and covert operations siphoning off ridiculous amounts of energy, you're not exactly short of the stuff.
This is how barbarians have generally worked in Civ games (not in AC, but only because the aliens didn't have camps - instead mindworms would randomly spawn anywhere they wanted to); Civ V's camps do the same thing.
Would be more of an issue if promotions did anything much.
Removing things like map trading is a step backwards and certaintly doesnt help to "simplify" the game.
They also removed the search option from the civlopedia for some reason.
In alpha centauri if i partner up with an AI, fight a war, and avoid taking opposing ideologies, we would be allies all the way to the game. In civ 5/BE, we will fight a war, they will eventually denounce me as a warmonger when i win the war for them and they will whine and and remain on guarded/hostile forever.
You cant even create vassals like in alpha centauri which is a huge downside. You dont need any form of agreement to trade which was the major incentive to have allies in alpha centauri. There are no penalties whatsoever to trading with someone who is on guarded and keeps ing at you.
Theres really nothing of value to trade and favors are worthless because the AI demands unfair deals or they will decide "oh hey im going to denounce you now and suddenly all the favors i owe you are worthless".
Diplomacy in civ 5 is like if canada kept trying to invade and denounce the US IRL in the 21st century. Its really stupid.
Firaxis also seems to refuse to put any effort into even basic AI pathing. Everyone has seen the aliens that just walk back and forth pointlessly while you shoot them to bits. Funny how alpha centauri never had this problem...
Also they added canyons but they seem to serve no real purpose other than being a requirement for a lackluster wonder.
Compared to alpha centauri, city placement is much more important because you cant fix things with terraforming or supply crawlers later on. Given that one of the resource buildings gives you +10% health, this is really important.
Very strange, my experience has been that they have a ridiculously high failure rate for no discernible reason.
AC did, and aircraft ranges were much larger in civ 5 so it wasnt as big of an issue. Oh hey we can make spaceships and launch satelllites but we cant figure out how to make an airbase.
Energy balance is much better in BE, it takes a lot longer to end up with infinite energy than in BNW. Especially if you use the expensive tile improvements. But once you get solar collectors you do start making ridiculous amounts of energy, not sure what they were thinking with these. No resources required so you can spam infinite amounts of them and they take one turn to build.
Barbarians in civ 5 stopped being an issue once you had the map explored for a bit as they cant spawn in revealed areas. Nests and miasma will keep respawning infinitely unless you park a unit on the tile or its within your borders.
Its more of an issu due to bad game design. It encourages people to keep nests alive for xp farming which doesnt make sense realistically.
also for some reason a lot of the orbitals need oil... that makes, from in universe, zero sense.
I though it was on visible tiles, I seem to recall encampments poping up in explored terrain
Also you dont have any units that can bypass ice in BE, when you at least had subs in civ 5.
And you cant make synthetic petroleum in the far future because...? Or a substitute?
You'd think by this point in the future they'd at least be able to melt it...
It seems as though factions in BE start with 21st Century-level technology, as suggested by the intro. The game starts in the 27th Century because of the time in transit from Earth to the new system. "Synthetic petrol" as it exists now is, so far as I know, only suitable for fuel production, not for creating plastics.
In any event, whatever they were to synthesise it or a substitute from, they would need some raw material that the resource could represent - that they've chosen to go with petroleum is no particular conceptual problem or any more implausible as a prerequisite for satellites than, say, sulphur would be in its place. They could have done a lot worse - this is a game where chitin is a resource, so I'm not sure I'd put sillier things past them.
I'd recommend it too, especially after the Oct update. There is a lot in already, I'll be honest I've only played a few hours so far but I'm taking my time and just sort of dabbling now, but it actually seems a nice complement to BE since the emphasis is more on space exploration, being able to design a rocket ship (but not like Kerbal Space Program which all about the ships).
I'll also plug Sins of Solar Empire: Rebellion, a bit old now but still fun if you want a space oriented 4x real time type game. It's not got the most complicated in terms of its tech tree but its AI is pretty decent, at least on the higher levels I find myself swearing at it which is always a good sign . Also refreshing when I get tired of turn based 4x.