JB01 Newb/Rookie C3C training game...

Only one blocking city on the desert tiles seems to be needed to prevent the Germans from settling our part of the world. May it be a good step to send a settler escorted by some archers and a spear that way? Or should be first settle around the lake with the serious risk that the Germans come in?
 
jb1964 said:
Hmmm, gotta test this one out.


lurker's comment: It's mostly true. Settled squares produce 2f, base shields, base commerce of the square +1, with the exception of base shield of 0 giving 1 shield. Base shields higher than 1 don't appear on grassland or plains though, so settling on a BG or furs essentially removes the shield bonus, as the result is the same sas settling on a non-BG. An iron hill gives you extra shields in your city square, but removes the possibility of you mining that square to get heaps of shields. Commerce bonuses stay regardless, so settling on a lux doesn't cost anything.

That start looks very nice, 4 cows on a river.
 
sanabas said:
lurker's comment: It's mostly true. Settled squares produce 2f, base shields, base commerce of the square +1, with the exception of base shield of 0 giving 1 shield. Base shields higher than 1 don't appear on grassland or plains though, so settling on a BG or furs essentially removes the shield bonus, as the result is the same sas settling on a non-BG. An iron hill gives you extra shields in your city square, but removes the possibility of you mining that square to get heaps of shields. Commerce bonuses stay regardless, so settling on a lux doesn't cost anything.

That start looks very nice, 4 cows on a river.
Very helpful lurk!

I think we adjust the dotmap to put the city right on the gems.

Will post another one tonight.

I thought it was nuts to get two cows for a starter. I pumped out several apparently good starts w/ game, cows and wheat but this is the one the team had selected. Fog reading led some to think that others were on the boarders of swamps and jungle. I started playing a few of the other starts solo and I can confirm that they're not as idyllic as would first appear. When I took my 20 training turns and stepped up onto the hill my eyes about came outta my head when I saw the other two cows.

We’ll need some spectacularly bad luck to bone this one up. Luck similar to my 20 turns when the Germans immediately set upon me.
 
@David, any progress?

If you've pumped the next settler(s) out let's talk about where they're headed.
 
Just got back from school. Sorry I was out all day yesterday...

I'll pick up the save, look over the comments and update within a couple hours

Edit: So I should go for the gems with the first settler?
 
Schoolwork comes first. Play through your turns when your time is free. If you're tied up for an extended time then let's work out a swap w/ someone.
 
Schoolwork comes first can only be said by someone who hasn't recently been a part of the school system.
I'd also reccomend settling on the diamonds because that gold isn't going to amount to much, even over the course of an entire game.
 
drakdan said:
Schoolwork comes first can only be said by someone who hasn't recently been a part of the school system.
I'd also reccomend settling on the diamonds because that gold isn't going to amount to much, even over the course of an entire game.
:)

I have not had to deal w/ schoolwork in quite a long time.

Yep, settle on the diamonds.
 
earlier someone noted that WE need just one blocking city in the sand to stop Fritz from advancing on our FATHERLAND.
i would send settler 3 or 4 that way, escorted by atleast an archer, and a maybe a spear too?

settling on the gems is cool, not much will be lost, and it would be easier to defend (not that i see any attacks in the near to far future penetrating that deep ;))

JB, what about that updated DOTMAP?
WE NEED PIX. :bounce:

and, ahem, Mr David? as one that just REENROLLED into school, but was out for a long time,
CIV SHOULD come after school, but alas, were all sinners, adn do things in the opposite way.
just make sure you invest more time in your homework than [civ4]
 
I would settle 1, 5, 2, 4.

Put 1 on the deamonds
I think I would move 5 due south of it's current location. However, that makes for spacing of 4. Dangerous? I don't think so.
Put 2 and 4 as is. When 4 is founded I would immediately set about building a granary w/ forest chops. Bring 2 workers to the party.

As far as 3 goes I would leave it in the original location, inland. That creates less crowding of 2 and it keeps from creating dead space between 3 and 4 without having to put in another city just three spaces NW of 4.
 
I played five turns so far... Don't know what to do with the settler for now

Pre-turn:
Germany and Carthage are up three techs each, but no deals possible. Yikes!

All builds look okay and no mm'ing to do with two cities!

>>Enter<<

1. MM in Karakorum to a lake tile. Gain two gold pieces. We need to do this every time growth and production coincide. Move down science (with same turns on writing) Breaking even! :)

IT- Karawhatsits: Settler>Settler in 4

2. Fortify Captain Cool in Ta-tu.
Settler to gems

3. Nothing

4. Nothing

IT- See a lot of German troops marching around my scout... We better be careful

5. Kazan is founded. Start a warrior (?)
Scout stumbles upon a Greek Hoplite! They have one city (plus capital) and are up the same techs as everyone else.
I just noticed, we are the only civ we know that has three cities! I didn't expect this on emperor, especially since we took time to build a granary. Settler in 1.

IT- Karakorum: Settler>Settler
Zulu scout passes by our scout. Meet them, they are the same as everyone else.

And here I'll pause for our next city placement. I really think that we should go for number 4 on JB's dotmap first to get some curraghs out. We have met 4 civs so far, and we are tied for last with Germany in score. Also, what should I build in Kazan? I started a warrior for quick defense, but I'm not sure.
 
I prefer your locate the boat-building city at location #2 of Soul-Warrior's map. Further, success I am going to bed. ;)

@ JB
Your job description is missing a 'r'. :mischief:
 
Okay... So I'll go with JB's post and settle 5. Will update with final 5 turns soon
 
Vaiar said:
I prefer your locate the boat-building city at location #2 of Soul-Warrior's map. Further, success I am going to bed. ;)

@ JB
Your job description is missing a 'r'. :mischief:
I think SW and I advocate the same location for city 2. I don't think his check's were a sign that the city should be on that tile but an "OK".

SW, care to clarify.
Vaiar, can you also clarify?

And I never noticed the missing "r". Corrected.
 
Alright... the rest of my turns
6- Send settler

IT- Ta-tu: Rax>Archer

7. We pass Germany in score! :) Not that it matters...

8. Nothing...

9. Settler is in a dilemma... I can move 1 south of spot 5 or move 1 southeast of spot 5 to be on the coast. Hm... I'll just go with JB and go due south.
Oh wait! I realize now that due south is also on the coast :crazyeye: Duh!
Hmm... marathon reveals a continuation of the continent to the east. This can be one big landmass.

10. Settle Awesomeville: Start a curragh (?)

And I'll leave the settler turn to the next person.

We have no trades available at all with anyone :cry: Are we going to trade around alpha after we finish writing, or would that be too much of a risk?

Edit: Also, Awesomeville and Kazan's builds should be changed if needed. I'm not good at build queues

I'll put up a few screenies...
 

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Nothing much going on yet...

The first graph is score, next is power. Culture was so pointless, I just left it out
 
Just some more suggestions.

Tight grouping


A little looser
 
If you're going warmongering then you don't need too many cities. You want to develop a good solid production/research core. But that also depends on resources. If you have horses you should be able to take over this continent without any problems. You'll want cities to claim resources that don't fall in your initial core. Just remember that any city the AI builds will save you from having to build it. Your goal now is research and resources. So keep pushing for the Republic slingshot.
 
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