2150 BC (Mr David's turn) Moved settler + settler west to settle at city spot #2 in the JB and SW dot maps. Karakorum: Settler > Warrior
2110 BC South-East Scout sees dark borders of Zululand! Worker will construct a road to Kazan to spread the benefits of the gems.
2070 BC Two Carthagian warriors show up at our borders. Ta-Tu: archer > archer. Karakorum: warrior > settler
2030 BC Those Greeks seem to have a nice little empire in the SE.
1990 BC Tabriz founded on the coast to the NW. Tabriz > worker (Is that wise?)
1950 BC Kazan: warrior > worker. Ta-tu: switched on a scientist to prevent disorder the next turn. BAD news: Zululand has writing; the others don't. Carthagian warriors move N towards Germany. SE scout found 3 gems near Zululand.
1910 BC We learn to write, which leaves me with a tough decision. Only the Zulus have writing and the other civs are interested in trading techs for writing. However, Soul-Warrior insists in refraining from trade, so I do not trade. I hope we still get to Rep first and we are researching CoL now. A scout found furs near the Greeks.
1870 BC Karakorum: warrior > settler. This warrior goes towards the settler, which was moving to the SW.
1830 BC Ta-tu: archer > Granary. I decided to move the science slider up 10% to 70%, which shrinks the budget by 2 each turn.
1790 BC Gems in three cities!! Worker will go connect the curragh-building city to the S.I remove Ta-tu's scientist: the granary is now 12 turns away.I turn the luxury slide back to 20% from 30%, still shrinking 1 a turn. Ulaanbatar found to the SW. Carthage demands 20 gold, I say no. Now they're annoyed. Zululand started building the oracle.
1750 BC Karakorum: settler > warrior. I leave the settler in Karakorum for the next player, probably Drakdan.