JFD
Kathigitarkh
I see you suffer from the more civs syndrome(too much plans for too much time\over - collabration, it also has good effects, such as civ packs\awesome artwork).
Over collaboration, surprising civs, awesome artwork....
Yep, the more civ syndrome...
Perhaps I did underestimate how long it would be before the Germans could be released, but this is by no means a reflection on my (or Jan's) production of that civ itself. Like all of my civs, the turnover was very quick after getting the art done (which itself was graciously quick). But it is testimony to why I don't like working in or with a large team on something that I'm producing.
I wouldn't put blame on JFD, but on me overestimating the amount of time I have on art for his mods. Didn't have enough time to work on Civ stuff since mid-October.
You turned over art for everything needed for the Germans release very quickly, so the reason for the hold-up isn't yours to bear. I can be freely blamed for teasing the Germans too early - I was just made too keen by the concept, and thought the other components needed for the release wouldn't take so long. That it has has blunted my excitement for the Germans release a bit, because my attention is focused elsewhere now. So I won't be holding any releases accountable to third parties in the future, and I'll revert back to my regular method of keeping development relatively undisclosed; which generally seems to work better.
Played a bit as the Franks. Super awesome, especially since with full Honor, those Paladins are insanely useful at keeping your units healing up while making the siege engines, plus the Imperialistic trait is absolutely nuts for conquerors, what with Generals functionally replacing luxuries.
Ever so slight thing, the Carolignian Empire decision was able for me to enact even when I'd never conquered anything and only even had two cities. I didn't do that until I had indeed done conquest, and I'm pretty sure it gave the happiness to courthouses.
...also IMO there should probably be a bit...more to it? It's incredibly cheap for what in context is a very grandiose decision. Personally I think it should also cost a bit of Gold and/or Culture, and give...say, a bit of production for city connections? Or maybe reference the old Abbeys by giving some gold on Libraries? I dunno. Just something more potent but costly for a big announcement of 'no longer are we feudal raiders, we are an EMPIRE, and I am CAROLUS IMPERATOR AUGUSTUS'.
Didn't get far enough to test the March thing. I presume there shouldn't be problems with it, it seems rather simple! Also I made the Mausoleum and did not get cash money for prophet becoming social policy, which obviously I get why that is, since it's not actually making a prophet in the first place, but I just wanted to point that out whether it was a small oversight or something that is somewhat intentional or at the very least not objectionable. But yes, they are overall pretty cool. (maybe I say this more because I played on Quick this time and managed to get to the good stuff quickly. Quick is not kind to conquerors, though, which...is arguably a positive? Mitigates the effects of someone getting two capitals early on and being unarguably the dominant world power forever at the very least ^^)
I'll take your comments into consideration, and will have a look at why the decision requirements weren't working properly. Thanks for the report.
Question, could Bohemia interfere with Haiti? I played a game against Haiti and cities following their religion didn't become occupied and my lua log was filled with Bohemia code (even though they weren't there).
No, it wouldn't. The code in your Lua.log is benign; though I'll clean it up a little.