Jump from immortal to Diety

Mattzey

Chieftain
Joined
Jun 9, 2014
Messages
43
How big is the jump up from immortal to diety? i know all early game wonders are out of the question but is it possible to get any at all on diety? on my recent game on immortal (my very first game on immortal) i managed to get hanging gardens and oracle from timed chops with some pretty aggressive civs on my continent and then i went on to win a science game at around turn 325, so I'm guessing you cant get any early wonders in diety? unless you got like a triple salt start or a marble start?
 
You can manage to get Temple of Artemis, Pyramids, Hanging gardens, Petra, Oracle (except with Maya and Egypt on board), Hagia Sofia, Angkor Wat. Not all, but you can have HG, Petra, Oracle, Hagia with a god start. Sometimes, you'll be without wonders possibility T80. Sometimes, you won't just have time to build a wonder, even Oracle.
There's a random factor to have it. ToA is built sometimes T40, sometimes T50. HG can fall T52 and available T80.
GL, Stonehenge, Parthenon, Chichen Itza, Notre Dame are near impossible. Burobodur is built many times before Hagia.

I lose a game T316 on Deity (Russia SV when I tried a Venice CV). So improve a bit your game. ;)
 
How big is the jump up from immortal to diety? i know all early game wonders are out of the question but is it possible to get any at all on diety? on my recent game on immortal (my very first game on immortal) i managed to get hanging gardens and oracle from timed chops with some pretty aggressive civs on my continent and then i went on to win a science game at around turn 325, so I'm guessing you cant get any early wonders in diety? unless you got like a triple salt start or a marble start?

Its a huge jump ... I feel like its a completely different game. I won my first 3 deity games with SV around T280-290, but it was way harder than any immortal games I played.

And I even do not bother with the early wonders except the Oracle even at Immortal, so I do not care about them much. But the thing is, at deity, you can rarely get even Eiffel Tower or some of the other late game wonders, if you dont rush em.

You actually do not need any wonders, to win SV. You can save 1000 faith to rush Hubble, and thats it ...
 
Immortal to Deity is the biggest leap in difficulty in the game; perhaps bigger than after winning a game at Prince jumping to Immortal.

Don't bother hand building early wonders; you'll need Archers much more.
 
yes but its hard getting your civilization up on immortal when you have shaka and genghis khan as your next door neighbours! if it wasn't for them i would have shaved a lot of turns off as i had to build troops to make sure I could actually withstand a war
 
Only for early game

Once you catch up in tech it plays just like Immortal

Hardest part IMO is getting space for your cities and getting to Education at a decent turn. The double settler start for AI takes up a lot of the map space very quickly. Once you get universities up with specialists, rest of the game is fairly easy.

You can win some games at 325 but not all.
 
Only for early game

Once you catch up in tech it plays just like Immortal

Hardest part IMO is getting space for your cities and getting to Education at a decent turn. The double settler start for AI takes up a lot of the map space very quickly. Once you get universities up with specialists, rest of the game is fairly easy.

You can win some games at 325 but not all.

This. It is a bit harder but because the early 1/3rd of a game can be quite the struggle. I try to stay peaceful on all other levels but on diety if someone is really close I find I have to fight with em or lose (harass them at a minimum, steal workers, keep them from expanding into me). Like some of the above said, skip wonders and focus on archers. Shows how wonders are not overally important, it is really about grabbing the good resource spots and then catching up in tech. Of course, can always play Maya and get an early wonder with em. After that can try peaceful VCs or start consuming the weak.

And do hand select city management during the first ~100 turns (doesn't take much with so few cities and is worth it).

Oh yeah, definitely get some games with huge runaways on diety. Happens on all levels but just so much moreso on diety sometimes. Nothing like getting to the other big continent and finding that it is 80% Aztec, heh.
 
yes but its hard getting your civilization up on immortal when you have shaka and genghis khan as your next door neighbours! if it wasn't for them i would have shaved a lot of turns off as i had to build troops to make sure I could actually withstand a war

On deity the same Shaka and Genghis start with two cities each instead of one, two workers instead of one, more techs, higher production bonuses and basically more of everything. Thus if they slow you down on immortal, be sure they will slow you down (in the best case scenario) on deity. But then you just can't afford this slow pace. Finding a balance between military and infrastructure is the trickiest part and it's very situational. I think BNW AI isn't agressive to the point you have to throw all resources on pumping out units. It comes with practise. Try some more games with less unfavorable early conditions and see if you manage to shave off 40-50 turns.
 
On deity the same Shaka and Genghis start with two cities each instead of one, two workers instead of one, more techs, higher production bonuses and basically more of everything. Thus if they slow you down on immortal, be sure they will slow you down (in the best case scenario) on deity. But then you just can't afford this slow pace. Finding a balance between military and infrastructure is the trickiest part and it's very situational. I think BNW AI isn't agressive to the point you have to throw all resources on pumping out units. It comes with practise. Try some more games with less unfavorable early conditions and see if you manage to shave off 40-50 turns.

Exactly thats why hills are your best friends. And if they happen to be close, do not settle far cities. Its better to have overlapping tiles but better defence instead of losing a city (what would basicly lose the game).

Also the aggressive AI are easy to bribe to fight someone else, as long as they have other neighbours. And another thing is to not wait for em to DOW. If you see their army marching towards you, just declare war before they get in position. Killing the Impi one by one is way easier when they have not surrounded the city.
 
I played an OCC Deity game last night. It was food rich but hammer poor. I think the first wonder I was able to get was Big Ben and I burned a GE on that. But I lost a few before that by just a few turns. I lost Hagia Sofia by one turn Grrrr. I was going for a Diplo win and I came up short by 2 votes on t318. So in the end, the only one I really could have used was FP. Even then there were ways around it. If I had popped 1 more GS or bought one more RA, I would have had Globilization in time for the vote.

As for defenses I had about 3 archers and a warrior along with a Defensive Pact for the first 200 turns. Gustavus was my neighbor and settled early right in my first ring. Maria was buying up CS, poised to run away. I hit her with a trade embargo in the first congress. After that, the others killed her in war. The embargo was very effective.
 
Exactly thats why hills are your best friends. And if they happen to be close, do not settle far cities. Its better to have overlapping tiles but better defence instead of losing a city (what would basicly lose the game).

Also the aggressive AI are easy to bribe to fight someone else, as long as they have other neighbours. And another thing is to not wait for em to DOW. If you see their army marching towards you, just declare war before they get in position. Killing the Impi one by one is way easier when they have not surrounded the city.

My point was that it takes practise to know when to prioritize defense, when offense and when infastructure. Settling on hills is a no-brainer, but that alone is not enough. You need a few composites to defend and sometimes you need more of them, because it's more beneficial to go offensive and capture cities, especially if AI is forward settling you. Sometimes, it's more beneficial to forward settle AI. Sometimes it's not. Etc... everything is situational.
 
One game I barely squeaked out a Deity, 1898 victory in science after starting tons of wars, getting triple gang-banged, and killing off Korea around beginning of industrial (he was getting out of hand). The Deity AI will significantly shorten your window for science victory times. I think this is considered "late" so your finish time should probably be around 1850 to have a good chance. I got lucky Korea was a neighbor so i could kill him off early. Also, sending the world to war is a godsend for extending that window.
 
There's 3 major differences in my opinion:
-The AI has A LOT more units than on Immortal. Making early AI scary sometimes when they attack you at turn 50 and domination can sometimes drag on due to how many units the AI can throw at you.
-The AI gets a lot of culture and wonders are harder to get. This makes culture victories harder to grab.
-The AI starts with a settler so it's not unusual to get quickly boxed in.

If you are not really affected by these 3, you will have an easy Deity match which I think immortal players should have no problem with: No war, aiming for Diplo or science victories and having some reasonable room.
 
In my current game on immortal i have 4 cities, im at turn 210, and im getting about 400 bpt, I've just been getting france to war with the world and they took Brazil out, my cap is 30 pop, dont think im doing too bad

Edit: turn 237 generating 620 bpt
 
In my current game on immortal i have 4 cities, im at turn 210, and im getting about 400 bpt, I've just been getting france to war with the world and they took Brazil out, my cap is 30 pop, dont think im doing too bad

Edit: turn 237 generating 620 bpt

thats not much tbh. What turn do you reach plastics?
 
i researched it at 250, i need to get out of the habit of going the bottom side because i wanted the kremlin and neuchstwein (cant spell it) i got plastics now and its turn 255 and im on 930 bpt, still need 3 more research labs
 
My marks are, for Plastics reached T210 :
- Universities with Secularism : 250/300.
- Public Schools : 500/600.
- Factories (Order) : 700/800.
- Labs : 1100/1300. Happy with 1000 with Liberty.
- SV : T260/270. CV : T300. I use diplo only for backup. Domination is function of the map (and I fail a lot).

Observatories help to reach higher bpt.
 
i could only place one city next to a mountain for the observatories, my start was more desert than anything, do you just try get plastics asap then?
 
i researched it at 250, i need to get out of the habit of going the bottom side because i wanted the kremlin and neuchstwein (cant spell it) i got plastics now and its turn 255 and im on 930 bpt, still need 3 more research labs

Like I assumed :)mischief:) your research is just too slow. And why is that? I'll let myself assume once again - the good ole' wonder addiction. :) Maybe try to play without wonders at all for a couple of games. It really helps you focus on things you need rather than things you want.
 
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