Just for grins, I put togeather all the policies and how they will look after the changes. I think some of us are going to have to rethink the way we do things.
Liberty and Autocracy are no longer mutually exclusive.
Freedom, Autocracy and Order are now mutually exclusive.
Tradition - Opening increases border expansion and +3 culture, Finishing +15% Growth and +2 Food in each city
Aristocracy - provides +15% Production when building Wonders
Legalism - a free culture building in first 4 cities
Oligarchy - garrisoned units cost no maintenance, cities +100% Ranged combat strength with a garrisoned unit
Landed Elite - provides +1 Happiness for every 10 Citizens in each City.
Monarchy - +1 gold and -1 unhappiness for every 2 citizens in Capital
Liberty - Opening provides 1 culture in every city, Finishing get a Great Person of your choice
Collective Rule - speeds training of settlers by 50% + a free settler
Citizenship - tile improvement rate increased by 25% + a free worker
Republic - + 1 production and adds an additional 5% building production modifier
Representation - decrease the culture cost of future policies by 33% + starts a golden age <-- edit: that's DECREASE future policies, not increase. I changed the typo.
Meritocracy: +1 Happiness for each city connected to your capital, and -5% Unhappiness from citizens in non-occupied cities.
Honor - Opener grants 25% combat bonus vs. barbs, notifications of new barb camps, provides Culture for each barbarian killed. Finisher Grants gold for each enemy unit killed
Warrior Code - 1 free Great General + gives 15% melee unit production
Military Tradition - military units gain 1.5 times XP from combat
Discipline - + 10% combat strength for military units that have another military unit in an adjacent tile
Military Caste - provides +1 Happiness and +2 Culture for each city with a garrison.
Professional Army now reduces cost of upgrading units by 33% and provides +1 Happiness per defensive building (Walls, Castle, Arsenal, Military base).
Piety - Opener provides a 15% production bonus on Culture buildings, Finisher: -10% Culture cost of future Policies
Organized Religion - gives 1 Happiness per Monument, Temple and Monastery
Theocracy - increase gold yield by 10% in cities with a Temple.
Reformation - increases Culture in all cities with a Wonder by 33%, and starts a Golden Age.
Mandate of Heaven - 50% of excess happiness added each turn to total culture
Free Religion - provides only 1 free Policy but increases the Culture from Monuments, Temples and Monasteries by 1.
Patronage - Opener influence with city states degrades 25% slower, Finisher: Causes other players’ influence with City States to decrease 33% more per turn than usual.
Philanthropy - gold gifts to city states produce 25% more influence
Scholasticism - city state allies provides science bonus of 25%
Cultural Diplomacy - quanity of resources gifted by city states increased by 100%, gifted luxuries increased by 50%
Aesthetics - minimum influence level with all city states is 20
Educated Elite - allied city states will occasionally gift Great People
Commerce - Opener gold output increased by 25% in your Capital, Finisher: +1 Gold per Specialist
Naval Tradition - +1 movement + 1 sight for naval combat units, also gives +1 moves to embarked units.
Merchant Navy - + 3 production in all coastal cities
Trade Unions - maintenance on roads and railroads reduced by 20%
Purchasing - cost of purchasing items in cities -25% gold
Protectionism - + 1 happiness from each luxury resource
Rationalism - Opener increases the Science granted when completing Research Agreements by 50%. Stacks with Porcelain Tower.
Rationalism Finisher: +1 Gold from Science buildings
Secularism - + 2 science from every specialist
Free Thought - + 1 science from evry trading post, now also increases University science yield by 17%
Scientific Revolutioin - 2 free technologies
Humanism - + 1 happiness from every univeristy, Public Schools and Observatories.
Sovereignty - + 15% science while the empire is happy
Freedom - Opener + 25% Great Person Points in all cities, Finisher: +100% yield from Great Tile Improvements and increase length of Golden Ages by 50%.
Constitution - provides +2 Culture per Wonder
Free Speech - provides 8 maintenance free units
Universal Suffrage - combat strength of cities increased by 33%
Civil Society - specialists consume only half the normal amount of food
Democracy - provides -50% Unhappiness per Specialist.
Autocracy - Opener reduces gold maintenance unit gold costs by 33%, Finisher: 30 turn attack bonus of +20%
Populism - wounded military units inflict 25% more damage than normal
Fascism - quanity of strategic resources produced by the empire increased by 100%
Militarism - gold cost of purchasing units reduced by 33%
Police State - provides 3 Happiness per Courthouse, and reduces the time it take to build Courthouses by 50%.
Total War - provides +15% Production when building Military Units and +15 XP for new units.
Order - Opener provides +1 Happiness per City, Finisher: +1 Food/Production/Science/Gold/Culture per city.
United Front - otheer players influence with city states dcreases 33% more per turn than normal
Planned Economy - increases Science yield by 25% in cities with a Factory
Nationalism - 25% attack bonus when fighting in friendly territory
Socialism - gold maintenance costs of buildings reduced by 15%
Communism - + 2 Production per city and 10% Production towards buildings in each city.