m am not completely happy with it, because the shape of the truck is not exacly like on the photo, but it was the best I could do.
But, I am not able to convert anything.
The link you gave is an entire mod file; it requires several softwares (and knowledge) to extract data, and -as far as I know- 3DSmax7 at least to edit the models. Also not sure it s "low-poly" enough for CivIV...I remember. This is in case someone manages to mobilize for this socially useful cause
The "Сompany of heroes" is an old game of the end of the "zero" years. The size of the models from it in the OBJ. format is about 2+ megabytes. I suspect that 80% of the "mass" is textures. For comparison: the models from the second part have a size of about 20 with 10-15 thousand "triangles".Also not sure it s "low-poly" enough for CivIV..
Unfortunately, yes, but I was guided by the fact that a very large part of the units on the forum are just extracted from games. The problem is that the CoH seems to be too old and not popular enough - I don't see tutorials on extracting models on the web yet. Although there are craftsmen who possess this secret knowledge for sure (judging by the models posted not so long ago).The link you gave is an entire mod file; it requires several softwares (and knowledge) to extract data,
Should be discussed with competent people, but it would probably make a 500kb nif file, which would be heavy. Perhaps there are technics to lower them without quality loss, but it s out of my knowledge.The "Сompany of heroes" is an old game of the end of the "zero" years. The size of the models from it in the OBJ. format is about 2+ megabytes. I suspect that 80% of the "mass" is textures. For comparison: the models from the second part have a size of about 20 with 10-15 thousand "triangles".
Well, just as CivIV, COH has its fanatics. EasternFront (have a look on steam) is a heavy mod which is still active.Unfortunately, yes, but I was guided by the fact that a very large part of the units on the forum are just extracted from games. The problem is that the CoH seems to be too old and not popular enough - I don't see tutorials on extracting models on the web yet. Although there are craftsmen who possess this secret knowledge for sure (judging by the models posted not so long ago).
Should be discussed with competent people, but it would probably make a 500kb nif file, which would be heavy.
Do you have those models in OBJ format?
However, it requires real skills and all this may sound esoteric to newbies without any deep involvement, which remains in my opinion too much time/neuron consuming .
Yes, it uses the mobileSam.kfm (maybe changed) which comes with the Nebelwerfer and is included in the file.Ah ah, I ve been turning my brain and my database upside down for the whole last thursday afternoon to find a solution for this one! I ve also looked today in various games I have if I could export a model, but it remained undoable for me. I can have a look for the rocket launcher, but the nebelwerfer does the job.
It will be hard to do better without 3d modeling, so, well done!
Is it animated?
1) Not, it is not necessary - as long as you have at least ony folder with the correct .kf and refer to it in the artDefines.xml (and you should have an artillery.nif in the same folder)I had a look at your trucked artillery pack. Two/three questions then:
1- do we have to paste/copy the 152mm_gun_howitzer kfs in each unit directory?
2- how to identify the NiInterpolator in the kfs and what he affects in the nif?
3- better: can you make a tuto for the rotation thing?