Hello, Civthusiasts!
For Civilization IV BTS 3.19
This is just a little mod, with XML changes only. For all changes made to the files, se the included file KMM_XML_Changes.ods.
The most important changes are:
* Tripled all values for ContactRands, ContactDelays and MemoryDecays in CIV4LeaderHeadInfos.xml.
* In GlobalDefines.xml: Changed the Fortification-bonus to give 2% extra defense per turn, for 12 turns (equals 24%).
* Removed the discount on training units in CIV4GameSpeedInfo.xml.
* Tripled the values for how many turns must have passed before barbarians and barbarian cities start to spawn in CIV4HandicapInfo.xml.
* In CIV4TerrainInfos.xml I have set all land terrain to cost two movement points, except Ocean and Coast which cost three movement points. Your eight-movement Destroyer now moves (8/3 = 2.67 = 3 tiles). All land units (except Gunships) now only moves one tile on any terrain without roads/railroads.
* In CIV4RouteInfos.xml I changed the values to 60 for roads, 60 (movement) and 20 (flat movement) for railroads. I can confirm that two-move units only moves one tile without roads. On roads they move two tiles only.
All changes are documented in the KMM_XML_Changes.ods file.
In case the attachment doesn't work, here is the link to the MediaFire uploaded file: Kjotleik's Marathon Mod
I have started the mod, and can confirm that it works. But I haven't played many turns. If you find any weird behaviours, or a mistake, please let me know. Nobody has double-checked this mod, so it's bound to have errors, no?
Yours Sincerely
Kjotleik of Norway
For Civilization IV BTS 3.19
This is just a little mod, with XML changes only. For all changes made to the files, se the included file KMM_XML_Changes.ods.
The most important changes are:
* Tripled all values for ContactRands, ContactDelays and MemoryDecays in CIV4LeaderHeadInfos.xml.
* In GlobalDefines.xml: Changed the Fortification-bonus to give 2% extra defense per turn, for 12 turns (equals 24%).
* Removed the discount on training units in CIV4GameSpeedInfo.xml.
* Tripled the values for how many turns must have passed before barbarians and barbarian cities start to spawn in CIV4HandicapInfo.xml.
* In CIV4TerrainInfos.xml I have set all land terrain to cost two movement points, except Ocean and Coast which cost three movement points. Your eight-movement Destroyer now moves (8/3 = 2.67 = 3 tiles). All land units (except Gunships) now only moves one tile on any terrain without roads/railroads.
* In CIV4RouteInfos.xml I changed the values to 60 for roads, 60 (movement) and 20 (flat movement) for railroads. I can confirm that two-move units only moves one tile without roads. On roads they move two tiles only.
All changes are documented in the KMM_XML_Changes.ods file.
In case the attachment doesn't work, here is the link to the MediaFire uploaded file: Kjotleik's Marathon Mod
I have started the mod, and can confirm that it works. But I haven't played many turns. If you find any weird behaviours, or a mistake, please let me know. Nobody has double-checked this mod, so it's bound to have errors, no?
Yours Sincerely
Kjotleik of Norway