Kruelgor
Emperor
Not sure how you made this mod. But in the World Builder when you place a strategic resource you can set how many it gives. By default a newly placed strategic resource is set to one, and you then have to set it to whatever you think is balanced. On normal vanilla maps I think it's between 2 and 6.
Resources affected by this would be: Uranium, Aluminium, Oil, Coal, Iron and Horses
It's already very limiting that the game only lets you built 1 unit that requires one of these for every one you have access to, but with each resource on the map only giving a single Iron, or Coal or whatever it's even worse and really slows down the military side and makes wars kinda dull
It's easy to overlook. I've made a few maps myself and often forget to change the values.
Okay, I see what you're talking about now. So you're saying that 1 is not normal? Okay, let me look into this and if true I'll create a version 3 with increased output. Thanks for the feedback.