jacomanring
Chieftain
- Joined
- Jul 18, 2008
- Messages
- 90
Hi everyone! I'm just playing with the kuriotates...It's the first time I choose the baby...I have to say they're really enjoyable a part one thing, the settlements system!
I realize it is not possibile to have the standard number of cities and have the sprawling trait at the same time...BUT, not allowing to build anything in the settlement it's quite frustrating...
Example:
I conquered the FoL holy city, which it is very deep in elf's territory and so surrounded by heavy elvish culture influence...that ends up in riots over riots over riots....slowly I realized that conquering all my enemy territory wouldn't be SO MUCH useful (all the more so if opponent has plenty cities)! Just think about it, who'd begin a conquer campaign (maybe on a distant island) just to get a bunch of pratically useless sets??
I understand they're the Kuriotates and so it's a different game to play (cultural, altar of luonnatar and such) but I feel it's a pity not to take advantage of those cool units (kuriotates + empyrean= fun).
So, to make it short, I'd propose:
-To let build in the set at least fort building
or
-To make set Culture Immune (after all they would be some sort of trade post...)
or
-To create some kuriotates wonder that allows to double the number of buildable city (so that, according to world width, game would stay balanced)
or (last one, I swear!)
- when you conquer a city (and just in the conquered ones) and you manage to keep that city for X turns (depending on game speed & map width) that city become a city WITHOUT the sprawling trait (since it wouldn't be a Kuriotates city, in fact).
thank you!
I realize it is not possibile to have the standard number of cities and have the sprawling trait at the same time...BUT, not allowing to build anything in the settlement it's quite frustrating...
Example:
I conquered the FoL holy city, which it is very deep in elf's territory and so surrounded by heavy elvish culture influence...that ends up in riots over riots over riots....slowly I realized that conquering all my enemy territory wouldn't be SO MUCH useful (all the more so if opponent has plenty cities)! Just think about it, who'd begin a conquer campaign (maybe on a distant island) just to get a bunch of pratically useless sets??
I understand they're the Kuriotates and so it's a different game to play (cultural, altar of luonnatar and such) but I feel it's a pity not to take advantage of those cool units (kuriotates + empyrean= fun).
So, to make it short, I'd propose:
-To let build in the set at least fort building
or
-To make set Culture Immune (after all they would be some sort of trade post...)
or
-To create some kuriotates wonder that allows to double the number of buildable city (so that, according to world width, game would stay balanced)
or (last one, I swear!)
- when you conquer a city (and just in the conquered ones) and you manage to keep that city for X turns (depending on game speed & map width) that city become a city WITHOUT the sprawling trait (since it wouldn't be a Kuriotates city, in fact).
thank you!