Leaders: How to play them and how to play against them!

That's what I was thinking. I never found out for sure what he had in mind because I invaded rather that wait around to find out. Had to take 5 cities with almost no losses (Rifles vs. Longbows) before he gave up. Two conquests later, Vassal Ragnar takes as many cities from Napoleon as I do. Handy to have Vikings on a leash.

Oh, yes. He makes a very good pet Pit Bull. With rifles vs. longbows, that's the best way to solve diplomatic uncertainty. If I have a tech lead and cannons, somebody (somebodies?) are going down.
 
While we're talking about Ragnar, I'm playing as him now. Great exploit potential on maps with naval combat:
1. Get metal techs and resources and spam swords and axes early and get some promotions on them using Barbs, buildings, theocracy, wonders, seeded generals, etc. Spamming them for several reasons, including keeping strong enought to avoid an unwanted early DoW. Use your little army if you need, but protect it and your cities mostly. Don't waste too much time with Spears, Archers and Horses, though you'll want a few to have a good mix.
2. When you get Berserkers, promote these guys and they are now Amphibious! Same rule on not throwing away these troups in an early fight. If you've got to fight or the odds are excellent against a weak neighbor, then go for it. But you are building this army for the future. Be sure to build a few Trebs in case you need them in case of an early DoW.
3. Get to Rifles as quickly as you can. Don't waste time building Musketmen while you are on the way. Keep building Berserkers, expecially in your HE city while you are researching up to Rifles.
4. When you get to Rifles, you can promote those Berserkers to Rifles AND THEY KEEP THE AMPHIBIOUS TRAIT! You suddenly have primitive Marines and if you did a good job getting Rifles early, you'll have a tactical edge.
5. Continue researching useful techs, but build your cash. A GM for a few grand could be real useful around this time. Keep building Berserkers in your HE city. You can also draft non-Amphibious rifles as much as you want in your Globe city. Make sure those aren't the same city because the uses don't really overlap well.
6. Avoid getting the techs for Grenadiers as long as you reasonably can. Once you get them, you can't build any more Berserkers.
7. Once you are ready to advance further down the tech path, make Steel a priority for upgrading your Trebs to Cannons. You may want to consider a few quick Cannon builds in your HE city. Next priority is Assembly Line, for the promotion of all these Rifles to Infantry.


Anytime between steps 3 and 7, you can start initiating war plans taking advantage of your Amphibious traits. There are two important ways to take advantage of it:
A) Obviously, you can load them on ships and take out cities with them. You may want to have some Frigates along to reduce defenses, but if you are playing with a strong tech edge, well-promoted rifles should be able to take most cities held by anything less than Grenadiers without much trouble. Some cities will be on other continents or islands and couldn't otherwise be taken at this time, except by offloading any old troops on the shore, which loses the element of surprise. This is also good for going after the coasts of nearby opponents. Amphibious city attacks that are well-planned can take out large numbers of coastal cities without the AI getting a chance to counter attack. You can often get an early capitulation with such a strategy. They same troops without Amphibious could attack those coastal cities from the land side with the same odds, but they couldn't do it as quickly.
B) Across lands with lots of rivers. This is a more limited but potentially important strategy. If your opponent's city is beside a river, station your stack with lots of Amphibious Rifles across the river, preferably on a forested hill. If he attacks out of the city, for instance with cannons, his odds will be worse because of the river. But you will have no disadvantage for your Amphibious troops and your Cannons and Trebs will do fine on Bombarding defenses.

Love to see a full discussion of Ragnar here.
 
How is Hannibal in your games? For some reason he is my most hated enemy. In the late game he always has massive amounts of troops and keeps a relatively good tech lead ahhh!

He has a low peace weight but does not declare at pleased. Culture is very rare for him. Favorite civic is free market which he'll be in a while.

Basically, get him to pleased and milk him. His buildunitprob is pretty good so he's not as easily toyed with as HC or pacal or something. Pretty decent ally though since he's actually loyal.

I'm playing an Emperor game with Pericles, and basically had my continent split with my fellow Confucian neighbour Hanibal with us having vassaled Stalin + Lincoln respectively.

Hanibal has been at pleased with me for Centuries, and then at friendly for at least 20 turns. He went into WHEOOHRN but I was unconcerned as I thought diplo would prevent him from declaring. On that basis I shipped my entire army over to the other continent to take care of Shaka + Jao. With my entire army in transit Hanibal has declared and given his tech advantage (infantry vs rifles) its pretty much game over.

I don't understand tho how Hanibal has declared - I'm pretty sure he hasn't dropped from friendly while in WHEOOHRN, and certainly was friendly when he went into it. I don't see any obvious bribes, can anyone shed any light on his declaration?

Screenshots in the spoiler.

Spoiler :



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Ah, I'd heard vassals could effect hidden modifiers but hadn't really thought about it in this instance. Thanks for replying, I was so stumped by this when it happened.
 
The purpose of this article is to give my views of each leader while also relating my experience in dealing with the AI version described as a personality rather than the dry and tedious probability numbers. I do not state a preferred victory style since I am a firm believer you can win anyway with any leader.

This is not meant to be an end all and I will add leaders a few at a time, although I plan to continually work on it. Also, these are from a strict Marathon speed player and are legitimate for up to Emperoro difficulty.

As this is a strategy article, I ask for honest opinions or disagreements. All leaders presented have at least one game represented in my Role Play Challenge games although not always the best way to play them. The leaders I have yet to play as an RPC I will wait on until those games are complete. Finally, there are more extensive articles about these leaders which cover more than I intend. View this as a quicker reference guide.

Washington http://forums.civfanatics.com/showpost.php?p=7834567&postcount=66

Hyuna Capac http://forums.civfanatics.com/showpost.php?p=7834581&postcount=68

Tokugawa http://forums.civfanatics.com/showpost.php?p=7834588&postcount=69

Boudica http://forums.civfanatics.com/showpost.php?p=7834620&postcount=76

Victoria http://forums.civfanatics.com/showpost.php?p=7834605&postcount=70

Asoka http://forums.civfanatics.com/showpost.php?p=7834608&postcount=71

Ghengis Khan http://forums.civfanatics.com/showpost.php?p=7834609&postcount=72

Catherine the Great http://forums.civfanatics.com/showpost.php?p=7834613&postcount=73

Mansa Musa http://forums.civfanatics.com/showpost.php?p=7834617&postcount=74

Agustus Caesar http://forums.civfanatics.com/showpost.php?p=7834619&postcount=75

Roosevelt http://forums.civfanatics.com/showpost.php?p=7834570&postcount=67

Saladin http://forums.civfanatics.com/showpost.php?p=8123227&postcount=95

Napoleanhttp://forums.civfanatics.com/showpost.php?p=8198736&postcount=104

Gilgameshhttp://forums.civfanatics.com/showpost.php?p=8202110&postcount=105

Hammurabihttp://forums.civfanatics.com/showpost.php?p=8205477&postcount=115

Wang Konghttp://forums.civfanatics.com/showpost.php?p=8574605&postcount=135

Peter The Great http://forums.civfanatics.com/showpost.php?p=9185124&postcount=154

Can you update this list by any chance? I was hoping for a Suryavarman thread.

I have reformatted this Opening Post as I hit a 30,000 character limit as I entered more and more leaders. Hope it's clear and organized. I will contiinue to go through all 52 leaders as time permits (or I hit some other unforseen limit!)
 
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